Channel Divinity 5e: Full Guide to Getting It's Full Potential (2024)

Last Updated on January 22, 2023

An armored champion radiates light and fury on a hellish battlefield, banishing demons back to their home plane, and propping up their allies to stand in the gap between innocence and the jaws of evil.

A kindly minister heals a sick innocent before washing his hands, adjusting his mask, and heading back into a plague-ridden infirmary.

A sinister cultist laughs maniacally into the light as they wrap themselves in shadow and disappear.

All of these are channeling divine power as allies of extraplanar beings who work their will on the material plane for incomprehensible purposes.

This post is all about how to do that, when to do that, and what to expect when you do.

First, we will discuss what is common among all users of Channel Divinity, and then we’ll discuss how to take advantage of the unique aspects of Channel Divinity.

Table of Contents

What Is Channel Divinity?

Channel Divinity is a supernatural ability that grants clerics and paladins unique powers according to their subclass. They are restored every short rest and can be anything from buffs, debuffs, attacks, or utilities.

What Is Common Across All Users of Channel Divinity?

Here is what you need to know about Channel Divinity to help you build your character.

  • All Clerics and Paladins gain Channel Divinity.
  • Clerics can use it once per short rest, twice at 6th level, and thrice at 18th.
  • Paladins can only use it once per short rest at any level.
  • The Amulet of the Devout is a magic item that grants you extra uses.
  • If your Channel Divinity is an attack or a debuff, it uses your spell-attack roll and saves DC.

That’s it. From here on out, things get a little more specific. First, let’s talk about Clerics and Turning Undead.

Turn Undead

If you ask a Paladin what it means to Turn Undead, they will say, “Where the head goes, the body follows! Hit it in the jaw and the thing will spin: Turn Undead.”

They’re right but oh, so wrong.

If you ask a Cleric, they will tell you it is the magical ability to repel or destroy an undead with the power of your faith.

By using their Channel Divinity feature, the Cleric forces any undead within 30 feet to make a Wisdom save.

If they fail, the undead must use all of its actions and abilities to move further away from you for 1 minute. It cannot take any other action. If it is trapped, it may Dodge.

If you are a high-enough level, you outright destroy the undead.

In 3rd edition, this was so much more difficult, like everything else from 3e. There was this complicated chart, and a damage table, and a level vs. CR table… it was nuts.

This is So. Much. Better.

There is only one Paladin subclass that also Turns undead, and that is Oath of the Devotion, and that ability also works on fiends.

Unique Channel Divinity Abilities

Clerics and Paladins can fulfill a lot of roles in the party. They can tank, nuke, face, support, or utilize (utility).

The Channel Divinity ability is one of the primary ways in which they do just that.

Channel Divinities do one of four things:

1.Debuff your enemies. The opposite of a buff or a support, a debuff penalizes your enemy somehow. This usually looks like imposing a condition on the enemy, such as blindness, paralyze, charmed, or frightened.

2.Buff your allies. The opposite of a debuff, a buff is a support that either heals hit points, frees you from a condition, or grants you a bonus to a saving throw, attack roll, or ability check.

3.Attack your enemies. This kind of ability allows you to do more damage to an existing attack or creates an entirely new attack for you.

4.Create a Utility. A utility is a new tool a character can use, whether that is a piece of equipment, an alteration to the battlefield (like creating difficult terrain), or a downtime ability that relates to the plot, such as research or item creation.

Channel Divinity Debuff Classes

Debuff specialists tend to favor mid-range spellcasters or melee combatants – perfect for Clerics and Paladins.

For flavor, these Clerics and Paladins tend to be “evil,” which means they don’t have many moral hang-ups about poisoning an enemy or sucking their life force out through a spiritual straw.

The following Cleric domains have Channel Divinities that Debuff your enemies.

The following Paladin Oaths also have Channel Divinities that Debuff your enemies.

Channel Divinity Buff Classes

Characters in a support role tend to favor mid-range spell casters or melee combatants, like Debuff characters.

For flavor, these Clerics and Paladins are your typical compassionate, inspirational, helpful people who want everyone to be friends and work well together… unless of course they’re the bad guys. They can fall on a sword.

The following Cleric domains have Channel Divinities that Buff you or your allies.

The following Paladin Oaths also have Channel Divinities that Buff you or your allies.

Channel Divinity Attack Classes

These Clerics and Paladins tend to be melee combatants. They also tend to be the most zealous and the most likely to worship a god of power.

These are not your heal-slaves. If you aren’t one of these, you’ll probably want to be behind them.

Alternatively, these clerics and Paladins will be spell casters who rain down hell on the enemy in large amounts. You’ll still want to stay out of their way.

The following Cleric domains have Channel Divinities that Attack your enemies.

The following Paladin Oaths also have Channel Divinities that Attack your enemies.

Channel Divinity Utility Classes

These Clerics and Paladins are arguably the hardest to play. So much of DnD 5e is based on combat, so to have a character that works just as hard out of combat can leave you feeling disadvantaged.

That being said, without characters like this, the DM will have to feed you every bit of plot with a spoon in order for you to know what the hell is going on.

If you play a Cleric or a Paladin of this type, at least you will have your core class abilities to fall back on when the idiots start trying to put holes in each other.

The following Cleric domains have Channel Divinities that create utilities.

Sadly, Paladins do not have any utility-related Channel Divinities. This doesn’t have to mean that your paladin is only good in a select few situations, but… it might?

For The DMs

Crisis of Faith

Channeling Divinity is technically an ability that all Clerics and Paladins can do whenever they have the slots for it.

However, you may want to consider which divinity are they channeling. How religious and/or spiritual is the character?

If the character has a relationship with a god or a religious institution, you could make the player defend why their god/temple would support them channeling divinity in that way.

If the character has more of a moral/philosophical stance, you could make them justify their action.

You could even force them to make a Religion or Insight check to back up their argument.

Now, nobody is overly fond of having to jump through extra hoops, so if you do decide to question your player and force them to do a little battlefield introspection, reward their success with an extra die of damage, advantage on the roll, or temporary HP.

If they fail, simply waste that action that turn. If they fail often, consider a sidequest to restore their faith.

Homebrew Channel Divinity

When Homebrewing a channel divinity, here are some things to keep in mind.

  • Most Paladins have a Turn-like ability that works against a single type of foe.
  • All paladins have two different ways to channel divinity at 3rd level. One is typically offensive, and the other is typically defensive.
  • Clerics only have one channel divinity, but they can use it more often.
  • Cleric Channel Divinity abilities generally either help allies or hinder enemies. Rarely do they just help the cleric do something.

Final Thoughts

Channeling Divinity is a limited-use but unique ability that offers roleplay opportunities as well as battlefield ingenuity.

Make sure to consider who or what your character is, why they are a vessel for this divine concept, and how they channel it.

And as always,

Roll on, my friends.

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Channel Divinity 5e: Full Guide to Getting It's Full Potential (1)

Rich Kibble

I played the game a lot as a kid, back in first edition. Over the past few years since 5e was released, I’ve really started getting back into it. Currently, I run a campaign online for some friends and my brothers, and we also play a side-sesh just to mix things up.

Channel Divinity 5e: Full Guide to Getting It's Full Potential (2024)

FAQs

How many times can I channel divinity? ›

Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

How many times a day can a Paladin use Channel Divinity? ›

The paladin only gets one channel divinity per long or short rest, and to me this seems a bit hampering. If you only take one short rest during the day you can only use this feature 2 times per day which seems a bit "meh".

How many channel divinities does a paladin get 5e? ›

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

How long does Channel Divinity last? ›

1) Channel Divinity is usable once per Short Rest at 2nd level. So you have to declare when you're using it.

Can you channel divinity while paralyzed? ›

Simple question - when paralyzed, a character can take purely mental actions. Is Channelling Positive Energy purely mental? No, the character must present her Holy Symbol, which is a deliberate physical action.

Does Channel Divinity break sanctuary? ›

Sanctuary is not broken with Channel Divinity-Turn Undead

Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw... It is solely a Class Ability that uses an Action and therefore sanctuary remains active.

What is the strongest Paladin Oath? ›

The Oath of Vengeance excels at the paladin's strongest suit: dealing big damage against a single target. It comes with a stellar spell list and has great options from the very beginning.

Do you harness divine power on short or long rest? ›

Which is the correct way of using his feature? The expended use of Channel Divinity can't be restored even on a short rest because it was used for Harness Divine Power. All expended uses of Channel Divinity can be restored, but you can't expend your Channel Divinity to use Harness Divine Power until a long rest.

What is the easiest Paladin subclass 5e? ›

Oath of Ancients is a reasonably easy subclass to play, and isn't so devoted to smiting fiends as Oath of Devotion, so it may be a better go-to option for new players than many other paladin subclasses.

Can a Paladin have two deities? ›

Absolutely. So long as it is consistent with the DM's world. There is precedent for this among some of the realms, like Krynn, where gods are a pantheon that are largely black and white.

What is the most defensive Paladin subclass? ›

2 Oath Of The Crown

They can use their Channel Divinity to heal their allies or force enemies to remain near them. Their spells include options like Compelled Duel, Warding Bond, and Aura of Vitality, further cementing them as one of the best defensive subclasses in D&D.

Can a Paladin not worship a God? ›

The 5E PHB states that a Paladin does not need to serve any God: just staying true to his Oath is enough to get/keep his powers.

Does Antimagic field stop channel divinity? ›

Anti-magic Fields work on all magical effects (exceptions noted), including spells, so it would suppress Channel Divinity effects (which btw are created by a Cleric, not a deity; The text in anti-magic field is talking about actual divine intervention, as if Tyr himself came down from the heavens and cast a spell).

Do you get both Channel divinity options? ›

You have both options. When you use chanel divinity, you choose which effect happens. Through multiclassing, you could have as many as 5 different options to choose from.

Do you get more channel divinity? ›

Your total amount of Channel Divinity, is equal to the highest from one source. If you had different amounts of uses from different sources, you would take the highest one.

How often can you use channel divinity preserve life? ›

Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests.

Does Channel divinity require a holy symbol? ›

No, He would not need to present his symbol every turn, nor would it require his action to maintain or concentration.

Is Channel divinity Once per long rest? ›

So in the PHB it says for Paladins "Channel Divinity" you choose which option to use, you must then finish a short or long rest to use your channel divinity again.

How many hours does it take to beat divinity? ›

When focusing on the main objectives, Divinity: Original Sin is about 66½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 109 Hours to obtain 100% completion.

Does Channel Divinity break invisibility? ›

Assuming you are talking about the spell invisibility, and not the general condition of being invisible, no, it does not. The spell specifies when it ends: an attack or casting a spell.

How does Channel Divinity preserve life work? ›

Channel Divinity: Preserve Life

Choose any Creatures within 30 feet of you, and divide those Hit Points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an Undead or a Construct.

Are Oathbreaker paladins evil? ›

The Oathbreaker,sometimes referred to as a fallen paladin, is intended as a villainous option for Players and NPCs. An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power.

Who is the strongest flank in paladins? ›

Androxus: Androxus tops the Paladins tier list most of the time due to his ability to be an excellent flank. He has fantastic mobility and great damage output. It's everything you could want. He's also been possibly the most consistent character and is a very safe choice even when you aren't sure of the meta.

How many times can you use harness divine power? ›

The number of times you can use this feature is based on the level you've reached in this class: 2nd level, once; 6th level, twice; and 18th level, thrice. You regain all expended uses when you finish a long rest.

How often should you short rest 5e? ›

Chapter 3 of the Dungeon Master's Guide describes the expectation that characters receive two short rests per adventuring day.

How long does divine favor last? ›

Divine Favor (from a level 1 spell slot) lasts for up to 10 rounds, and on a hit does 1d4 radiant damage.

What is the most op subclass 5e? ›

10 Most Overpowered Subclasses In Dungeons & Dragons Fifth...
  • Arcane Trickster (Rogue) ...
  • Horizon Walker (Ranger) ...
  • Oath Of Vengeance (Paladin) ...
  • Twilight Domain (Cleric) ...
  • The Totem Warrior (Barbarian) ...
  • Way of Mercy (Monk) ...
  • Aberrant Mind (Sorcerer) ...
  • Champion (Fighter)
Mar 5, 2022

Who is the hardest character to play in Paladins? ›

As we all know, Evie is considered by many to be the most skill-requiring champion in the game. Her main fire is similar to Drogoz's, she has two movement abilities, a damage immunity ability and a CC ultimate. Mastering Evie is quite hard and it takes a lot of practice to learn to time her abilities right.

Can a paladin become a necromancer? ›

In PF2, Paladins are also necromancers. You should get along just fine. The next time they do lay on hands, ask them what school of magic healing effects are. Necromancy covers all life magics.

Who is the god of paladins? ›

Paladins often do not worship a single deity, but rather abide by a strict personal code or organizational doctrine. Paladins who do venerate a single god, however, most commonly follow Iomedae, the goddess of justice.

What gods are best for a paladin? ›

Paladins who did worship good or lawful gods tended towards the worship of deities such as Azuth, Bahamut, Chauntea or her aspect Yondalla, Helm, Ilmater, Kelemvor, Mystra, Jergal, Lathander, Moradin, Re-Horakhty, Sune, Torm, or Tyr.

What race is best for Paladin? ›

Best Horde Races for Retribution Paladins
  • Tauren.
  • Blood Elf.
  • Zandalari Troll.
Jan 30, 2023

What race should a Paladin be? ›

Default Rules: Incomparably good. The Half-Elf is one of the best races in the Player's Handbook, and they are practically tailor-made to be Paladins.

What is the best Paladin weapon? ›

Dungeons & Dragons: The 15 Best Weapons For Paladin, Ranked
  1. 1 Sword Of Zariel. via: dndbeyond.
  2. 2 Conquering Maul. ...
  3. 3 Holy Avenger. ...
  4. 4 Mace Of Disruption. ...
  5. 5 Oathsunder. ...
  6. 6 Sun Blade. ...
  7. 7 Defender. ...
  8. 8 Sword Of The Paruns. ...
Dec 30, 2020

Is there an evil paladin? ›

Paladins can be any of alignment, although evil paladins are extremely rare. However, their oath and their alignment can either be in harmony, or their oath might represent standards that they have not yet attained.

What happens if a paladin loses faith? ›

A Paladin who has broken a vow typically seeks absolution from a Cleric who shares his or her faith or from another Paladin of the same order. The Paladin might spend an all- night vigil in prayer as a sign of penitence, or undertake a fast or similar act of self-denial.

Can a paladin lay on hands themselves? ›

So, based on that, we know that the Paladin can use Lay On Hands on themselves, on others, or even on both themselves and others in the same round, expending actions and uses for both.

Is Channel Divinity Once per long rest? ›

When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

Can you cast divine smite multiple times? ›

Divine Smite can be used whenever you successfully hit a creature with a melee weapon attack, and Divine Smite can be used multiple times per turn. You can expend any Spell Slot, not just a Paladin Spell Slot, when using Divine Smite.

Can you divine smite more than once? ›

Yes. The ability states that it's “on a hit.” It doesn't say which or when the hit must occur. So you can smite on a reaction, bonus action, hasted action, etc.

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