Garamsythe Waterway (Final Fantasy XII) (2024)

Garamsythe Waterway (Final Fantasy XII) (1)

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Hey, lock this place up for me, will you? If Migelo finds out we've been down here, he'll tan our hides.

Vaan to Kytes

The Garamsythe Waterway is a location in the land of Ivalice in Final Fantasy XII. It serves as the sewer system for Rabanastre. The Garamsythe Waterway spans the underneath of the city, and is accessed via Lowtown. After the Esper Zalera is defeated deep within the Barheim Passage, a zoning point to the waterway becomes available.

The waterway is a labyrinth of water and passages with monsters roaming the pathways. The water's level can be adjusted to reveal lower pathways through the opening and closing of the sluice gates.

Because parts of the waterway are of water terrain, all water and lightning attacks deal 20% more damage than normal when the target is standing in water, and earth damage is halved.

Contents

  • 1 Sage Knowledge
  • 2 Story
  • 3 Locations
  • 4 Treasures
    • 4.1 Northern Sluiceway
    • 4.2 North Spur Sluiceway
    • 4.3 East Waterway Control
    • 4.4 No. 11 Channel (Flooded)
    • 4.5 No. 11 Channel (Drained)
    • 4.6 Southern Sluiceway
    • 4.7 West Sluice Control
    • 4.8 No. 10 Channel (Flooded)
    • 4.9 No. 10 Channel (Drained)
    • 4.10 No. 3 Cloaca Spur (Drained)
    • 4.11 No. 4 Cloaca Spur (Drained)
  • 5 Quests
    • 5.1 Hunts
    • 5.2 Rare Game
    • 5.3 Sluice gates
      • 5.3.1 Medallion quest
      • 5.3.2 Cúchulainn
      • 5.3.3 Black bottle
  • 6 Enemies
  • 7 Other appearances
    • 7.1 Final Fantasy XIV
    • 7.2 Pictlogica Final Fantasy
    • 7.3 Final Fantasy Record Keeper
  • 8 Musical themes
  • 9 Map
  • 10 Behind the scenes
  • 11 Gallery

Sage Knowledge[]

An underground waterway running deep beneath the Royal City of Rabanastre. Built and rebuilt over the centuries, no one alive knows all of its labyrinthine ways. Some are said to lead even to the royal palace. There are stairs leading down to the waterway in Lowtown, but they are normally barred to keep unwelcome visitors down in the sewers where they belong.

Story[]

Spoiler warning: Plot and/or ending details follow. (Skip section)

In the manga version, Princess Ashe and Lord Rasler fell into the waterway through a weak spot in a closed-off section of the Royal Palace of Rabanastre after Ashe spied on a Neo-Rozarria Faction meeting conspiring to kill her father, King Raminas B'nargin Dalmasca. Learning Rasler is not part of the faction, Ashe treated the wound he sustained when jumping in after her, but as it still smarted Ashe took his sword and led the way back to the palace.

Garamsythe Waterway (Final Fantasy XII) (2)

Some years later, Vaan's adventure begins in the Garamsythe Waterway where he is hunting for rats until Kytes fetches him for Migelo. Vaan asks Kytes to lock the place up, because he does not want Migelo to discover he has been in the waterway. Vaan later enters the waterway having heard from Old Dalan it holds a hidden entrance to the Royal Palace. He is not the only one, as the Resistance moves their troops and supplies via the waterway to strike the palace on the night of the fete, the effort being led by Vossler and Amalia.

While in the palace Vaan runs into two sky pirates, Balthier and Fran, and they crash into the waterway as the piece of nethicite Vaan stole from the palace drains the power from the sky pirates' hoverbike. Escaping from the Imperial troops through the sewers, they come across Amalia and team up with her. After battling the Firemane the group is cornered by Rabanastre's new consul, Vayne Solidor, and separated, Amalia taken by the Empire and Vaan and the sky pirates thrown into the Nalbina Dungeons.

The manga version expands on the events. Vaan forms a temporary alliance with Balthier and Fran to escape the waterway during the Resistance attack on the palace. Vossler realizes the insurgence was led into a trap and orders a retreat, but Ashe, accompanying him under the alias "Amalia", refuses to admit defeat. Vossler orders Ashe taken to safety through the Garamsythe Waterway, but the troops he sends with her are imperial informants and aware of her identity as the Princess of Dalmasca.

Garamsythe Waterway (Final Fantasy XII) (3)

Ashe fights them off but is saved by Vaan. Vaan, Balthier, Ashe and Fran are met with a force of imperial soldiers with the insurgent traitors when a Firemane attacks them. Judge Ghis, who was appointed by Vayne to oversee the imperial counterattack, saves the insurgent traitors and defeats the Firemane, ordering the insurgents to take him to Ashe. The party defeats a second Firemane after which Ashe introduces herself as "Amalia" when Ghis finds them. Vaan attacks him and is thrown aside, and Balthier tells him Ghis is a Judge Magister who works for House Solidor. With Vaan knocked out and Ashe held captive Balthier and Fran fight Ghis, but are outmatched. Vaan, Fran and Balthier are sent to the Nalbina Dungeons, while Ghis has Ashe taken away aboard Dreadnought Leviathan.

Spoilers end here.

Locations[]

  • Overflow Cloaca (to Lowtown)
  • Central Waterway Control
  • No. 11 Channel
  • No. 4 Cloaca Spur
  • No. 1 Cloaca
  • No. 3 Cloaca Spur
  • No. 10 Channel
  • West Sluice Control
  • Southern Sluiceway
  • East Sluice Control (to Barheim Passage)
  • East Waterway Control
  • East Spur Stairs
  • Central Spur Stairs
  • Northern Sluiceway
  • North Spur Sluiceway (to Royal Palace)

Garamsythe Waterway (Final Fantasy XII) (4)This section about a location in Final Fantasy XII is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Treasures[]

Garamsythe Waterway (Final Fantasy XII) (5)

The waterway contains multiple treasures, but in the original version they are mainly common items and low level equipment, unless they have gil. With the Diamond Armlet equipped, the treasures contain Knots of Rust as a common item, and Elixir or Hi-Ether as a rare item.

When Vaan is on his way to the palace, he passes through the North Spur Sluiceway. In the original version, it is possible to obtain two weapons here. Oak Staff in a treasure right in the middle of the area that spawns 65% of the time, has 70% chance to contain items instead of gil, and when it contains items it can be either the Oak Staff or a Potion. The treasure respawns. Right before the stairs leading up toward the palace there is a treasure that spawns 65% of the time, and when it contains an item, it yields a Mage Masher.

In the Zodiac versions, the treasures are different. No. 4 Cloaca Spur (Drained) has the useful Achilles technick.

Northern Sluiceway[]

Zodiac
ChestSpawnsHolds Gil%GilNormal TreasureDiamond Armlet Treasure
175%30%≤ 80 gilPotionCommonRare
Knot of RustMeteorite (A)
275%30%≤ 80 gilPotionCommonRare
Knot of RustMeteorite (A)
375%30%≤ 80 gilEye DropsCommonRare
Knot of RustMeteorite (B)
475%25%≤ 80 gilAntidoteCommonRare
Knot of RustMeteorite (A)
575%35%≤ 80 gilItem 1Item 2CommonRare
AntidoteBroadswordKnot of RustMeteorite (A)
675%40%≤ 120 gilPhoenix DownCommonRare
Knot of RustMeteorite (C)
Original
ChestSpawnsHolds Gil%Normal TreasureDiamond Armlet Treasure
165%40%GilItemGilCommonRare
≤ 50 gilPotion≤ 300 gilKnot of RustHi-Ether
265%40%GilItem 1Item 2GilCommonRare
≤ 50 gilHi-PotionAntidote≤ 300 gilKnot of RustFloat Moat
365%40%GilItemGilCommonRare
≤ 50 gilPotion≤ 300 gilKnot of RustHi-Ether
465%40%GilItemGilCommonRare
≤ 50 gilEther≤ 300 gilKnot of RustFloat Moat
565%40%GilItem 1Item 2GilCommonRare
≤ 50 gilRemedyAntidote≤ 300 gilKnot of RustHi-Ether
665%40%GilItemGilCommonRare
≤ 50 gilPotion≤ 300 gilKnot of RustFloat Moat

North Spur Sluiceway[]

Zodiac
ChestSpawnsHolds Gil%GilNormal TreasureDiamond Armlet Treasure
775%30%≤ 80 gilPotionCommonRare
Knot of RustMeteorite (A)
875%30%≤ 70 gilAntidoteCommonRare
Knot of RustMeteorite (A)
975%30%≤ 80 gilPotionCommonRare
Knot of RustMeteorite (A)
1075%30%≤ 120 gilAero MoteCommonRare
Knot of RustMeteorite (B)
1175%30%≤ 120 gilItem 1Item 2CommonRare
PotionJavelinKnot of RustMeteorite (A)
12[note 1]100%0%N/ARemedy
1375%30%≤ 80 gilPotionCommonRare
Knot of RustMeteorite (A)
1475%30%≤ 100 gilPotionCommonRare
Knot of RustMeteorite (A)
  1. Chest does not respawn.
Original
ChestSpawnsHolds Gil%Normal TreasureDiamond Armlet Treasure
765%45%GilItemGilCommonRare
≤ 40 gilPhoenix Down≤ 300 gilKnot of RustRemedy
865%45%GilItem 1Item 2GilCommonRare
≤ 40 gilHi-PotionEther≤ 300 gilKnot of RustElixir
965%45%GilItem 1Item 2GilCommonRare
≤ 40 gilPhoenix DownPotion≤ 300 gilKnot of RustHi-Ether
1065%45%GilItem 1Item 2GilCommonRare
≤ 75 gilOak StaffPotion≤ 300 gilKnot of RustHi-Ether
1165%45%GilItemGilCommonRare
≤ 80 gilMage Masher≤ 300 gilKnot of RustGold Needle
1265%45%GilItemGilCommonRare
≤ 75 gilPotion≤ 300 gilKnot of RustVanishga Mote

East Waterway Control[]

Zodiac
ChestSpawnsHolds Gil%GilNormal TreasureDiamond Armlet Treasure
1580%40%≤ 80 gilPotionCommonRare
Knot of RustMeteorite (A)
1680%30%≤ 80 gilAntidoteCommonRare
Knot of RustMeteorite (A)
1780%45%≤ 90 gilItem 1Item 2CommonRare
PotionAltairKnot of RustMeteorite (B)
1880%40%≤ 100 gilItem 1Item 2CommonRare
Hi-PotionLeather BreastplateKnot of RustMeteorite (A)
Original
ChestSpawnsHolds Gil%Normal TreasureDiamond Armlet Treasure
1375%35%GilItem 1Item 2GilCommonRare
≤ 45 gilPotionEye Drops≤ 300 gilKnot of RustElixir
1475%35%GilItemGilCommonRare
≤ 45 gilPotion≤ 300 gilKnot of RustElixir
1575%35%GilItemGilCommonRare
≤ 80 gilHi-Potion≤ 500 gilKnot of RustHi-Ether

No. 11 Channel (Flooded)[]

Zodiac
ChestSpawnsHolds Gil%GilNormal TreasureDiamond Armlet Treasure
1975%30%≤ 80 gilAntidoteCommonRare
Knot of RustMeteorite (A)
2075%40%≤ 80 gilItem 1Item 2CommonRare
PotionLight Woven ShirtKnot of RustMeteorite (A)
2175%40%≤ 80 gilItem 1Item 2CommonRare
PotionChromed LeathersKnot of RustMeteorite (A)
2275%35%≤ 110 gilEtherCommonRare
Knot of RustMeteorite (A)
2375%35%≤ 80 gilItem 1Item 2CommonRare
PotionOaken PoleKnot of RustMeteorite (A)
2475%40%≤ 90 gilItem 1Item 2CommonRare
PotionKotetsuKnot of RustMeteorite (A)
Original
ChestSpawnsHolds Gil%GilNormal Treasure
1680%30%≤ 45 gilItem 1Item 2
PotionEther
1765%30%≤ 50 gilItem 1Item 2
LongswordAntidote
1880%30%≤ 45 gilEscutcheon
1970%50%≤ 50 gilItem 1Item 2
Leather ArmorPhoenix Down
2080%30%≤ 100 gilItem 1Item 2
PotionEyedrops

No. 11 Channel (Drained)[]

Zodiac
ChestSpawnsHolds Gil%GilNormal TreasureDiamond Armlet Treasure
3390%50%≤ 300 gilItem 1Item 2CommonRare
Chronos TearSerumKnot of RustMeteorite (C)
3490%50%≤ 300 gilItem 1Item 2CommonRare
EtherLong BoltsKnot of RustMeteorite (A)
3590%50%≤ 300 gilItem 1Item 2CommonRare
Nu Khai SandHi-PotionKnot of RustMeteorite (A)
36[note 1]100%0%N/AGilt Measure
3790%50%≤ 300 gilItem 1Item 2CommonRare
EtherAqua MoteKnot of RustMeteorite (B)
3890%50%≤ 300 gilItem 1Item 2CommonRare
PotionGold NeedleKnot of RustMeteorite (A)
  1. Chest does not respawn.
Original
ChestSpawnsHolds Gil%Normal TreasureDiamond Armlet Treasure
2160%60%GilItem 1Item 2GilItem
≤ 100 gilKnot of RustPotion≤ 2,000 gilKnot of Rust
2260%50%GilItem 1Item 2GilItem
≤ 500 gilKnot of RustEther≤ 100 gilKnot of Rust
2360%60%GilItem 1Item 2GilItem
≤ 100 gilKnot of RustPotion≤ 1,500 gilKnot of Rust
24[note 1]50%0%GilItem 1Item 2GilCommonRare
N/AKnot of RustEtherN/AMirror MailKnot of Rust
2560%50%GilItem 1Item 2GilItem
500 gilKnot of RustEther100 gilKnot of Rust
2660%60%GilItem 1Item 2GilItem
100 gilKnot of RustPotion2,00 gilKnot of Rust
  1. Chest does not respawn.

Southern Sluiceway[]

Zodiac
ChestSpawnsHolds Gil%GilNormal TreasureDiamond Armlet Treasure
25[note 1]100%0%N/AHi-Potion
26[note 1]100%0%N/APhoenix Down
  1. 1.0 1.1 Chest does not respawn.
Original
ChestSpawnsHolds Gil%Normal Treasure
27[note 1]100%0%Item 1Item 2
Leather ShieldHi-Potion
28[note 1]100%0%Item 1Item 2
DaggerPhoenix Down
  1. 1.0 1.1 Chest does not respawn.

West Sluice Control[]

Zodiac
ChestSpawnsHolds Gil%GilNormal TreasureDiamond Armlet Treasure
2780%35%≤ 80 gilDark MoteCommonRare
Knot of RustMeteorite (A)
2880%35%≤ 90 gilSoleil FangCommonRare
Knot of RustMeteorite (B)
Original
ChestSpawnsHolds Gil%Normal Treasure
29[note 1]100%0%Item 1Item 2
Phoenix DownRed Fang
  1. Chest does not respawn.

No. 10 Channel (Flooded)[]

Zodiac
ChestSpawnsHolds Gil%GilNormal TreasureDiamond Armlet Treasure
2970%40%≤ 95 gilItem 1Item 2CommonRare
AntidoteSilken ShirtKnot of RustMeteorite (A)
3070%40%≤ 85 gilItem 1Item 2CommonRare
PotionBowgunKnot of RustMeteorite (A)
3170%40%≤ 300 gilItem 1Item 2CommonRare
Hi-PotionLongswordKnot of RustMeteorite (A)
3270%45%≤ 80 gilItem 1Item 2CommonRare
Phoenix DownMaceKnot of RustMeteorite (B)
Original
ChestSpawnsHolds Gil%GilNormal Treasure
3073%30%≤ 100 gilItem 1Item 2
Phoenix DownPotion
3165%35%≤ 200 gilItem 1Item 2
Cotton ShirtPotion
3273%30%≤ 400 gilItem 1Item 2
G-Foe: targeting selfPotion
3373%30%≤ 300 gilHi-Potion

No. 10 Channel (Drained)[]

Zodiac
ChestSpawnsHolds Gil%GilNormal TreasureDiamond Armlet Treasure
3990%50%≤ 300 gilItem 1Item 2CommonRare
EtherPotionKnot of RustMeteorite (C)
4090%50%≤ 300 gilItem 1Item 2CommonRare
Phoenix DownGold NeedleKnot of RustMeteorite (B)
4190%50%≤ 300 gilItem 1Item 2CommonRare
Dispel MoteGravity MoteKnot of RustMeteorite (A)
42[note 1]100%0%N/AHornito
4390%50%≤ 300 gilItem 1Item 2CommonRare
Nu Khai SandSilent ShotKnot of RustMeteorite (A)
  1. Chest does not respawn.
Original
ChestSpawnsHolds Gil%Normal TreasureDiamond Armlet Treasure
3460%60%GilItem 1Item 2GilItem
≤ 100 gilKnot of RustEther≤ 2,000 gilKnot of Rust
3560%50%GilItem 1Item 2GilItem
≤ 500 gilKnot of RustPotion≤ 100 gilKnot of Rust
3660%60%GilItem 1Item 2GilItem
≤ 100 gilKnot of RustEther≤ 2,000 gilKnot of Rust
37[note 1]50%0%GilItem 1Item 2GilCommonRare
N/AKnot of RustEtherN/AIga BladeMegalixir
3860%50%GilItem 1Item 2GilItem
≤ 500 gilKnot of RustEther≤ 100 gilKnot of Rust
  1. Chest does not respawn.

No. 3 Cloaca Spur (Drained)[]

Zodiac
ChestSpawnsHolds Gil%GilNormal TreasureDiamond Armlet Treasure
44[note 1]100%0%N/AJade Collar
4590%50%≤ 300 gilItem 1Item 2CommonRare
PotionAero MoteKnot of RustMeteorite (B)
4690%50%≤ 300 gilItem 1Item 2CommonRare
Echo HerbsAquara MoteKnot of RustMeteorite (A)
  1. Chest does not respawn.
Original
ChestSpawnsHolds Gil%Normal TreasureDiamond Armlet Treasure
3960%60%GilItem 1Item 2GilItem
≤ 500 gilKnot of RustEther≤ 1,800 gilKnot of Rust
4060%60%GilItem 1Item 2GilItem
≤ 500 gilKnot of RustEther≤ 1,800 gilKnot of Rust
4150%50%GilItem 1Item 2GilItem
≤ 700 gilKnot of RustPotion≤ 100 gilKnot of Rust

No. 4 Cloaca Spur (Drained)[]

Zodiac
ChestSpawnsHolds Gil%GilNormal TreasureDiamond Armlet Treasure
47[1]100%0%N/AAchilles
4890%50%≤ 300 gilItem 1Item 2CommonRare
AntidoteEtherKnot of RustMeteorite (A)
4990%50%≤ 300 gilItem 1Item 2CommonRare
Eye DropsChronos TearKnot of RustMeteorite (B)
  • 1 - Chest does not respawn.
Original
ChestSpawnsHolds Gil%Normal TreasureDiamond Armlet Treasure
4260%60%GilItem 1Item 2GilItem
≤ 100 gilKnot of RustPotion≤ 1,500 gilKnot of Rust
4350%60%GilItem 1Item 2GilItem
≤ 600 gilKnot of RustEther≤ 100 gilKnot of Rust
4460%60%GilItem 1Item 2GilItem
≤ 100 gilKnot of RustPotion≤ 2,000 gilKnot of Rust

Quests[]

Hunts[]

Garamsythe Waterway (Final Fantasy XII) (6)

The Wraith hunt can be undertaken after escaping from the Barheim Passage. It is found in the Overflow Cloaca area and will constantly cast Doom on the party. Its petitioner is Milha in Rabanastre's Lowtown. Defeating Wraith allows the player enter a private residence in Lowtown and pick up the Dusty Letter key item, part of a later sidequest (see below) that tells in which order the sluice gates must be operated in the waterway.

The White Mousse hunt can be undertaken after the player attains the clan rank of Vanguard. White Mousse is a breed of Flan that lives in the West Sluice Control area of the Garamsythe Waterway. The Sluice Gate Key is obtained from Sorbet after completion of the hunt.

Orthros is an Elite Mark located in the Southern Sluiceway. The earliest the hunt can be accepted is after obtaining the Dawn Shard, and reaching the clan rank of "Headhunter". Orthros will appear if the party consists of the three females. The player can swap the characters after Orthros appears. Guest characters, Larsa and Reddas, can be in the party as well. It is petitioned by Contrite Thief in Rabanastre's Lowtown (North Sprawl) after learning of the hunt from Montblanc. The player will receive the Stolen Articles after the battle, which the Contrite Thief returns to Samal. He comes by to give the player a Blackened Fragment, which is part of the three medallions sidequest.

Rare Game[]

See also: Rare Game

The Gavial is a Trophy Rare Game that appears in the No. 10 Channel. Since it is a trophy monster, it will only spawn once the trophy quest has started and never spawns again when killed. The player must have spoken to the "Huntmaster" in Phon Coast and defeated Thalassinon, which will trigger the start of the Rare Game quest.

The player must close the no. 10 sluice gate and enter the area drained of water. Gavial is not found on one of the upper walkways, but down in the channel. After waiting 10 to 15 seconds, Gavial will come running towards the party.

Razorfin has a 10% chance of spawning instead of an Ichthon in the North Spur Sluiceway. It can be picked out from the Ichthons around it because it is larger and not docile.

The player must spend at least five minutes in the No. 4 Cloaca Spur after which the chances of the Drowned spawning increases by 8% every 15 seconds. The player should have drained the water in the No. 4 Cloaca Spur. One must enter the lower level of the southeast area, near to the Gespenst. If it has not appeared after eight minutes, it will not appear, so the player must re-zone and try again.

Sluice gates[]

Medallion quest[]

Garamsythe Waterway (Final Fantasy XII) (7)

After defeating the White Mousse mark the player gets the Sluice Gate Key that allows them to work the gates in the opening area of the waterway.

The Dusty Letter Key Item contains a clue to obtaining the Dull Fragment - "East Southeast East Southwest Southeast". The waterway controls in Central Waterway Control must be operated in this order.

The player must first turn all the switches off (turning the lights off) and follow the steps below:

1. Turn No.11 Waterway Control on
2. Turn No.4 Waterway Control on
3. Turn No.11 Waterway Control off
4. Turn No.3 Waterway Control on
5. Turn No.4 Waterway Control off

After the last gate is closed a click is heard, and on the south side on the ground, there is a glittering object, the Dull Fragment. This item is part of the three medallions sidequest.

Cúchulainn[]

Garamsythe Waterway (Final Fantasy XII) (8)

The Esper Cúchulainn can be fought in the middle of the waterway by working the sluice gates. The player must again work the sluice gates. The player must first switch on No. 3 and No. 10 sluice gates, by lighting up the panels, then move to the South-West (No. 3 area) and find the No.1 South Switch and activate it. Next the player must turn off No. 3 and No. 10 sluice gates, and switch on No. 4 and 11, then head to South-East (No. 4 area), locate and activate the No. 1 North sluice gate switch. After returning to the central, the player must finally turn off the No. 11 switch, and turn on the No. 3 panel.

Now only sluice gates No. 3 and No. 4 should be on and the player can access the area where Cúchulainn is fought, although the player must be quick because he disappears exactly 75 seconds after the player has pulled the switches.

Black bottle[]

Garamsythe Waterway (Final Fantasy XII) (9)

The player can find a black bottle from the fishing minigame at Dalmasca Estersand with a hint to the control room of Garamsythe Waterway. The player can find a sparkling spot that shatters the black bottle to yield an Elixir.

Enemies[]

Garamsythe Waterway (Final Fantasy XII) (10)

Different enemies appear in different areas determined whether the areas are flooded are drained. Thus, the player can spawn new enemies at the waterway after they get to operate the sluice gates.

Other appearances[]

Final Fantasy XIV[]

Garamsythe Waterway (Final Fantasy XII) (11)

Garamsythe Waterway (Final Fantasy XII) (12)This section about a location in Final Fantasy XIV is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

The Garamsythe Waterway appears as a portion of the Royal City of Rabanastre raid, as part of the Return to Ivalice series. Stretching far below the streets of Rabanastre, this channel was constructed to carry in water from its source in the Skatay Range to the north. The lattice-like architecture of the waterway is confusing to navigate, and those who lose their sense of direction find it all but impossible to find their way out again. Within its depths are the ruins of Lesalia, ancient capital of the legendary kingdom of Ivalice.

It is also known to connect to Nalbina Fortress and the ocean. 30 years ago, Princess Ashe and Ba'Gamnan fled Nalbina after the Garlean Empire conquered it, but Ashe died "a stone's throw from where the waterway drains into the sea."

Pictlogica Final Fantasy[]

Garamsythe Waterway (Final Fantasy XII) (13)

Garamsythe Waterway (Final Fantasy XII) (14)This section about a location in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper[]

Garamsythe Waterway (Final Fantasy XII) (15)

Vaan has snuck into Rabanastre Palace, where he meets a dashing man and his viera partner. The two help Vaan escape on their airbike before careening down to a crash landing in the Garamsythe Waterway.

Garamsythe Waterway (Final Fantasy XII) (16)This section about a location in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Musical themes[]

"The Garamsythe Waterway" plays as the location background music. At the game's beginning where Vaan and Kytes are training in the sewers, the theme "Training in the Sewers" plays.

Map[]

The map can be found in the East Waterway Control.

The candle to reveal the full map can be found in the East Sluice Control.

Garamsythe Waterway (Final Fantasy XII) (18)

Map from the original Final Fantasy XII that includes all treasure information.

Behind the scenes[]

After Fran and Balthier join Vaan's party and Balthier explains the gambit system, the player can examine the fallen soldiers in the canal. Depending on who is in the lead, the message is different:

Vaan: "I'd take you with us if I could...but there's just no time. Sorry..."
Balthier: "They're equipped well enough, for all the good it did them. Boys with too much hate and too little experience. The insurgence must be desperate."
Fran: "If they had allies who fled into the sewers, their pursuers will not be far."

Gallery[]

Garamsythe Waterway (Final Fantasy XII) (19)

Vaan hunts rats in the waterway.

Garamsythe Waterway (Final Fantasy XII) (20)

Resistance forces hiding in the sewers.

Garamsythe Waterway (Final Fantasy XII) (21)

Fallen resistance forces.

Garamsythe Waterway (Final Fantasy XII) (22)

Amalia cornered.

Garamsythe Waterway (Final Fantasy XII) (23)

Flan ambush.

Garamsythe Waterway (Final Fantasy XII) (24)

Garamsythe Waterway fills with Mist before Firemane attacks.

Garamsythe Waterway (Final Fantasy XII) (25)

Sluice control.

Abilities - Allusions - Artwork - Characters - Development - Story - Translations - Version differences - Walkthrough - Wallpapers
Garamsythe Waterway (Final Fantasy XII) (2024)

FAQs

What should I do before leaving Rabanastre? ›

Before leaving Rabanastre, go to the NE corner of the Southern Plaza and buy maps of the Estersand, Giza Plains, and the Westersand from the Moogle there. It will greatly facilitate your navigating. In fact, from now on, I would recommend buying maps at every opportunity.

What license should I give Balthier? ›

Balthier: Shikari/Red Battlemage - Balthiers highest Speed Stat in the game paired with his high Strength make him the best candidate for the Shikari Job.

What is the sluice gate key for in ff12? ›

You can use the key to open / close gates and lower / raise water in different areas of the waterway. If you switch the gates in the order indicated by the letter, one of the medallion pieces required for the Necrohol of Nabudis sidequest will appear. Look around in the zone with the sluice gate controls to find it.

Where do I get more teleport stones in ff12? ›

Teleport Stones can be obtained by completing various jobs and marks. They can also be bought from Skyferries, the Clan Centurio shop in Muthru Bazaar, and from Dyce at Balfonheim Port for 200 gil.

Where is Rabanastre? ›

Located in the Dalmasca Desert, the Royal City of Rabanastre was previously the capital of the Kingdom of Dalmasca before it was annexed by the Garlean Empire at around the same time as Doma.

What is the best weapon for Balthier? ›

Balthier: No contest, spear. You might be able to occasionally get some use out of crossbows, but Balthier has fast attack animations with spears and slow animations with crossbows, and crossbows are affected by weather on top of that.

What is the best job for Balthier? ›

Balthier - Has a great combo speed. Suggested jobs would be melee ones such as Ulhan, Bushi, or Shikari. Fran - She has slightly weaker stats making her safer at a range. Suggested jobs are Archer or Machinist.

Does Balthier survive? ›

Balthier and Fran don't die--they reclaim the Strahl and leave a note for Ashe.

Where is the golden AXE in ff12? ›

Final Fantasy XII

It can be found at Cerobi Steppe (The Terraced Bank) or Necrohol of Nabudis (Cloister of Reason), stolen from Reaver, High Reaver or Catoblepas in Trial Mode Stage 52 (3% chance), and bought from the bazaar in the "Golden Battle Axe" recipe.

Where is the white mousse in ff12? ›

It's a little confusing getting around down here, but all you really need to know is that the White Mousse is hiding in the West Sluice Control, which is in the southwest corner of the waterway. Getting there will take some persistence (since just about every “end” is a “dead end”), but you'll eventually make it there.

How do you unlock Henne mines in ff12? ›

Henne Mines is only accessible via chocobo. There is a trail near the end of Ozmone, towards the Golmore Jungle, where you can see chocobo tracks leading into the high grass. If you're riding a chocobo, you can go into the grass there, and you will come out at the Henne Mines entrance.

What is the secret equipment in ff12? ›

The Seitengrat is an invisible bow in the Zodiac versions of Final Fantasy XII. It is one of four secret equipment pieces added in these versions, including the ultimate one-handed melee weapon Great Trango, the lethal status-inflicting weapon Bonebreaker, and the high evasion all element-absorbing shield Gendarme.

Where is the Cluckatrice in ff12? ›

It is located in the Giza Plains during the Dry on Gizas North Bank. It is encountered after the player has defeated all other enemies, left, and reentered the area. A Cluckatrice and four Chickatrices are also fought in the Zodiac versions' Trial Mode Stage 6.

How do you get the opal ring in ff12? ›

The Opal Ring is a rare steal from the Grenade. It is also made in the bazaar set "Exquisite Ring" by selling two Frogspawn (monograph drop from Iguion).

What license do I need to give to Basch? ›

Basch: Knight/Monk. Starts off with sword, shield, and heavy armor licenses (and he's the captain of the Knights of Dalmasca) so the former is obvious. The latter less so. I'd go with Monk so he can use Wither and Expose and hit flying enemies without an esper.

How do you recruit Balthier in Final Fantasy Tactics? ›

He can join the party during Chapter 4, after checking the rumor "Rash of Thieves" which occurs in the Merchant City of Dorter. When the thieves spring their trap and attack Ramza's party, they realize they have the wrong man, and Balthier shows up late on scene, and later is willing to join the party.

Which of the six licenses is the most restrictive? ›

The Attribution-NonCommercial-NoDerivs (CC BY-NC-ND) license is the most restrictive of our six main licenses, only allowing others to download your works and share them with others as long as they credit you, but they can't change them in any way or use them commercially.

Who should use Belias ff12? ›

Vaan, Knight (Belias, The Gigas)

Acquiring Belias allows players to assign a second Job to their characters. And considering Belias's status as the “first” Esper, it's best to assign Belias to a party member that focuses on defending the frontlines during the early stages of the game.

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