Final Fantasy XII statuses (2024)

Final Fantasy XII statuses (1)

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Final Fantasy XII statuses (2)

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The following is a list of status effects in Final Fantasy XII. The game uses visual cues to show when a unit is afflicted by a status effect, often in the form of an icon over them on the field. The duration a status lasts is determined by Vitality. If no duration is listed, the status will not wear off over time. Haste and Slow do not affect the length other status effects will last, but Stop will halt the duration of other statuses.

Contents

  • 1 List of statuses
    • 1.1 X-Zone
    • 1.2 K.O.
    • 1.3 Petrify
    • 1.4 Stone
    • 1.5 Stop
    • 1.6 Doom
    • 1.7 Confuse
    • 1.8 Sleep
    • 1.9 Disease
    • 1.10 Reverse
    • 1.11 Slow
    • 1.12 Disable
    • 1.13 Immobilize
    • 1.14 Silence
    • 1.15 Blind
    • 1.16 Poison
    • 1.17 Oil
    • 1.18 Sap
    • 1.19 HP Critical
    • 1.20 Lure
    • 1.21 Reflect
    • 1.22 Protect
    • 1.23 Shell
    • 1.24 Haste
    • 1.25 Bravery
    • 1.26 Faith
    • 1.27 Invisible
    • 1.28 Regen
    • 1.29 Float
    • 1.30 Berserk
    • 1.31 Bubble
    • 1.32 Libra
  • 2 Gallery

List of statuses[]

X-Zone[]

Final Fantasy XII statuses (3)

The character has vanished without a trace. The effect cannot be reversed.

Description

X-Zone is a negative status effect inflicted on the party through Telega, a magick that only Demon Wall has access to. It casts one character into another dimension, making that character disappear and unable to be controlled. As it flags them defeated, X-Zone is essentially the same as KO and Petrify. If all characters disappear, it is Game Over. X-Zone lingers after battle and can only be cured by leaving the current area.

K.O.[]

Final Fantasy XII statuses (4)

When a character's HP reaches 0 they are considered defeated and knocked out, unable to take any action. All other status effects are removed as well, except Blind, Silence, Oil, and Disease, as well as any auto-effects. KO'd party members do not receive EXP or LP. A Phoenix Down can revive a KO'd ally, but without the right augment licenses, will only be revived right before the HP Critical threshold. The abilities Raise and Arise can also be used to revive a KO'd ally.

Petrify[]

Final Fantasy XII statuses (5)

The character is turned to stone and will be unable to move or act once the count reaches 0. Remove with a Gold Needle.

Description

Unlike in most games, characters will not instantly turn to stone. Instead, a countdown (4.5 seconds per tick) starting from 10 will appear by the health bar above the unit, like the Doom status. Doom and Petrify cannot co-exist: whichever status is in effect first will render the target immune to the other. The only exception is when using a Remedy with a Nihopalaoa, which inflicts both statuses simultaneously.

This status is not entirely disadvantageous: as the petrifying countdown goes on, the physical damage both received and dealt by that unit will be gradually decreased:

normal physical damage received/dealt × (petrifying countdown tick ÷ 10).

As the afflicted unit's resistance to physical attacks gradually increases, it renders them almost immune to such attacks when the countdown reaches 1. The countdown can be halted by the status effect Stop, effectively sustaining the increased defense during petrifying if desired. This trick can be used to survive against foes with powerful physical attacks, though one must be careful with timing the recovery lest they fully petrify.

Petrify can be cured with Esuna, Esunaga, Stona, a Gold Needle, or a Remedy (once a character has acquired the Remedy Lore 2 license).

The player can inflict Petrify by casting the Break spell, or with the Ancient Sword or the Stone Shot. Fuzzy Miter and Ribbon immunize against Petrify.

The Petrify status can be exploited to trigger the dead character glitch.

Zalera's and Gilgamesh's spell, Level 4 Break, can inflict Petrify if the target's level is a multiple of 4.

Stone[]

Final Fantasy XII statuses (6)

The character has been turned to stone and cannot move or act. Remove with a Gold Needle.

Description

Stone is the fully-petrified status. The character vanishes from the battlefield, but can be returned to battle using Stona, a Gold Needle, or a Remedy (once a character has acquired the appropriate Remedy Lore license). Unlike Petrify, Stone cannot be cured with Esuna or Esunaga. As with KO and X-Zone, if all party members are turned to Stone, the game is over.

Enemies that turn to Stone do not increase or break the battle chain, but can still drop loot, and in some cases will respawn endlessly.

Stop[]

Final Fantasy XII statuses (7)

The character is frozen in time and cannot move or act. Remove with a Chronos Tear.

Description

The unit and their ATB gauge freezes, unable to take action or move. Gradual status effects also halt their progress. For example, Sap will stop draining HP for the duration of Stop, and its duration will be paused until Stop has run its course. This can be abused by casting Reverse followed by Stop, allowing the character to absorb all forms of damage until Stop wears off. This is especially useful for bosses who always target the nearest character, as equipping the other party members with ranged weapons will keep them alive while the Reversed character is taking all the hits. A stopped character is immune to Decoy, so a stopped character with Reverse cannot be decoyed.

The formula for the duration of this status effect is:

Final Fantasy XII statuses (8)

Stop is removed by Chronos Tear, Remedy (once the Remedy Lore 3 has been purchased) and Dispel. The accessories Power Armlet and Ribbon make the wearer immune to Stop.

A stopped character can be used to trigger the Immobilize glitch.

Game ElementTypeEffect
StopTime MagicksInflicts Stop.
Stun BombsAmmunitionInflicts Stop and damage.
ThundajaEnemy MagickInflicts heavy lightning-elemental damage as well as Stop.
JudgmentEnemy TechnickInflicts heavy holy-elemental damage as well as Stop.
Time RequiemEnemy TechnickInflicts Stop on all targets.
White BreathEnemy TechnickInflicts Ice-elemental damage as well as Stop.

Doom[]

Final Fantasy XII statuses (9)

The character is doomed and will be KO'd when the count reaches 0. Remove with a Remedy. (Requires the proper license)

Description

Doom knocks out the unit once the gauge above them reaches 0. The counter starts from 10 and counts down around every ten seconds. The Doom status can be inflicted by the Time Magick Countdown, the Doom Mace and Yagyu Darkblade (Zodiac) weapons, and can also be used by enemies. When afflicted, the unit will be killed after 10 ticks, unless cured by a Remedy if the user has learned Remedy Lore 3.

Stop halts the countdown and Doom and Petrify cannot coexist on the same character; whichever status the character has first, they are immune to the other. The only exception is when using a Remedy with a Nihopalaoa, which inflicts both Doom and Petrify. The counter for Doom also ticks slower than the counter for Petrify.

Enemies defeated with Doom do not give EXP or LP, but do give CP. Like Stone and Poison, enemies defeated with Doom will not affect an enemy chain, though they will not drop loot.

Confuse[]

Final Fantasy XII statuses (10)

Units afflicted with Confuse randomly target members of their own party. Confuse may be inflicted by enemy abilities, the Confuse spell, the trap Befuddlement, and the weapons Chaos Mace and Karkata (Zodiac only), and the Technick Charm can inflict Confusion to an enemy. Confused characters cannot act as a party leader or perform Quickenings. If an enemy kills itself with confusion, it will not drop any items or give EXP or LP.

The formula for the duration is:Final Fantasy XII statuses (11)

Confusion is removed by being attacked physically. If equipped to enable counter-attacks, the counter will not trigger, even if the status is removed. The status is also removed by the spells Esuna and Esunaga and the items Nu Khai Sand (Smelling Salts) and Remedy (requires the purchasing of Remedy Lore 2.) The accessories Bowline Sash and Ribbon make the user immune to Confuse.

Sleep[]

Final Fantasy XII statuses (12)

The character has fallen into a deep sleep and cannot move or act. Remove with an Alarm Clock.

Description (original)

The character has fallen into a deep sleep and cannot move or act. Remove with a Prince's Kiss.

Description (Zodiac)

Sleeping targets receive one-and-a-half times the normal damage, and will wake up when hit with a physical attack. If equipped to enable counter-attacks, the counter will not trigger, even if the status is removed. Esuna, Esunaga, Prince's Kiss, and Remedy will also remove sleep.

Sleeping characters can be used to trigger the Immobilize glitch.

Game ElementTypeEffect
SleepGreen Magicks (Original)
Black Magick (Zodiac)
Inflicts Sleep.
SleepgaGreen Magicks (Original)
Black Magick (Zodiac)
Inflicts Sleep to all targets in range.
Level 2 SleepEnemy MagickInflicts Sleep to targets whose levels are a multiple of 2.
BlasterEnemy TechnickInflicts percentage damage, as well as Sleep, Blind, Silence, and Slow.
Cloying BreathEnemy TechnickInflicts Sleep and Slow on all targets.
Hell BlasterEnemy TechnickInflicts percentage damage, as well as Sleep and other statuses.
Putrid BreathEnemy TechnickInflicts Sleep and a myriad of other statuses.
Sleep TouchEnemy TechnickInflicts non-elemental damage and Sleep.

The formula for the duration is:

Final Fantasy XII statuses (13)

Disease[]

Final Fantasy XII statuses (14)

The character's body festers with disease, preventing the healing of wounds. Remove with a Vaccine.

Description (original)

The character's body festers with disease, preventing the healing of wounds. Remove with a Serum.

Description (Zodiac)

Disease inhibits the use of healing items and magicks by turning a unit's current HP into their new maximum HP, which is updated after receiving damage, reducing to a minimum of 1/1. In such a state, a unit is not regarded as HP Critical. This can also prevent enemies from entering their toughened HP Critical battle phases.

Disease is cured with a Vaccine (Serum in Zodiac versions), the White Magick Cleanse, or a Remedy, provided the character has the license Remedy Lore 3. Characters who are currently in Bubble status will be immune to Disease, and vice versa. Units will retain their current HP when cured; a KO'd character with the Disease status will have 1/1 HP when revived.

The player can normally only inflict Disease on enemies by using Vaccine (Serum) or Remedy if they have the accessory Nihopalaoa equipped. In the Zodiac versions, the Bonebreaker can inflict Disease along with Sap while attacking with a 100% success rate. It can also be inflicted upon one enemy using the offensive item Meteorite (B).

Reverse[]

Final Fantasy XII statuses (15)

Damage and healing effects are reversed. Taking damage restores HP, while healing reduces it.

Description

Reverse can be bestowed by the Arcane Magick (original) or Green Magicks (Zodiac versions) spell of the same name that causes healing and damage to have the opposite effect. The spell has a 70% base success rate, which is also affected by the user's Magick Power and the target's Vitality. Reverse has shortest effect duration of all status effects. The accessory Nihopalaoa uses an effect similar to Reverse, causing all items used by the holder to do the opposite of their average effects.

The formula for the duration is:

Final Fantasy XII statuses (16)

Reverse affects all regular attacks, damaging and healing spells and most Esper attacks. Reverse does not affect Drain and Leech, Syphon, Poison, Sap, Regen, Phoenix Down, Knot of Rust, Dark Matter, Quickenings, or Technicks. The following Esper skills are also exceptions: Zalera's Kill, Shemhazai's Soul Purge, and Zodiark's Final Eclipse.

Although the status is classed as negative (thus lasting longer the lower the target's Vitality stat is), it can be beneficial in long battles by casting Reverse on one or all members of the party so all attacks from the enemy will heal them. This advantage is balanced out by the spell's high cost and brief duration. In addition, party members that have an Esuna gambit active will attempt to remove the status due to its negative classification, and gambits set to heal allies may backfire.

If a character has Reverse status and they are stopped, Reverse will not wear off until Stop does. This can be used for strategic advantage against enemies that use the gambit Foe: nearest visible by placing a stopped and reversed character near the foe, letting the character attract all of the enemy's attacks, while the other party members can attack from distance with ranged weapons.

The Esper Ultima uses Holyja which can inflict Reverse. Zalera's spell Lv.5 Reverse can inflict reverse to an character.

Slow[]

Final Fantasy XII statuses (17)

The flow of time for the character is slowed, increasing time required to act. Remove by casting Haste.

Description

Slow status halves a unit's ATB gauge speed, forcing them to take action less frequently. It can be inflicted via the Slow and Slowga Time Magicks. Long Bolts will inflict Slow status on a target, so will the Kagenui, Iron Pole, Heavy Lance, and the Orichalcum Dirk. The Ensanguined Shield inflicts Slow for the bearer.

The formula for the duration is:

Final Fantasy XII statuses (18)

Slow can be healed by Haste, Dispel/Dispelga, or Remedy, as well as Chronos Tear in the Zodiac versions. Sash, Hermes Sandals and Ribbon immunize against Slow.

Disable[]

Final Fantasy XII statuses (19)

The character is unable to act. Remove with a Remedy.

Description

Disabled units cannot take action, but can still move. It is caused by the Time Magicks spell of the same name and by Sledgehammer and Orochi weapons, and the Stone Bolts. In the Zodiac versions, many spears also have Disable as a property: the Gungnir (10%), the Dragon Whisker (15%), the Vrsabha (50%), and the Zodiac Spear (20%). A similar version of the spell, Disablega, is used by Tiamat and Gil Snapper. Gilgamesh and Zalera's spell, Lv.3 Disable, can inflict Disable to party members.

The formula for the duration is:Final Fantasy XII statuses (20)

Disable can be healed by Esuna, Esunaga and by Remedy once Remedy lore 1 has been accessed. Black Belt and Ribbon immunize against it.

Immobilize[]

Final Fantasy XII statuses (21)

The character's feet are rooted to the ground, preventing movement. Remove with a Remedy. (Requires the proper license.)

Description

Immobilized units cannot move, but can still perform actions as long as the target is within their range.

The formula for the duration is:

Final Fantasy XII statuses (22)

Immobilize is caused by the Time Magicks spell of the same name and the enemy spell Immobilizega. The status effect can be removed with Esuna or with a Remedy after the user has unlocked Remedy Lore 1. In the original version, the accessories Jackboots and Ribbon immunize the user against Immobilize. In the Zodiac version, Black Belt protects against both Disable and Immobilize, and the Germinas Boots (the new version of Jackboots) is mainly valuable for its stat boosts, though also protects against Immobilize as well. The weapons Ragnarok, Platinum Dagger, and the Lead Bolts inflict opponents with the status.

This status can be exploited to trigger the Immobilize glitch where all nearby enemies are made to disappear.

Silence[]

Final Fantasy XII statuses (23)

The character's voice is lost, preventing the casting of magicks. Remove with Echo Herbs.

Description

Silenced units cannot use magicks, Quickenings (can still be used in the Zodiac versions), or summon Espers, but can still use attacks and Technicks. Silence is caused by enemy attacks and the Green Magicks (original) or Black Magicks (Zodiac versions) Silence and Silencega, the weapon Mage Masher, a gun loaded with the Silent Shot, and the Manufacted Nethicite accessory. It can be cured with an Echo Herbs, Remedy, Vox, or Esuna. The Rose Corsage and the Ribbon immunize against it. Silence persists after KO. When the player equips the Manufacted Nethicite accessory, they have permanent Silence that cannot be removed.

Blind[]

Final Fantasy XII statuses (24)

The character is veiled in darkness, reducing chance to hit. Remove with Eye Drops.

Description

The afflicted unit's physical attack accuracy becomes 50% when blinded. Blind can be applied by the Green Magicks (original) or Black Magicks (Zodiac versions) spells Blind and Blindga, and by Zodiark's Darkja and enemy attacks Bad and Putrid Breath, Blaster, Dark Shock, Flash, Scream, Sporefall, and Wail. A gun loaded with the Mud Shot or a crossbow loaded with the Black Bolts can also inflict Blind.

Blind can be cured with Eye Drops, Remedy, or the Blindna, and Esuna spells. Argyle Armlet, Goggle Mask, and Ribbon immunize against it. Blind also persists after KO. The Technick Sight Unseeing can cause the target's HP to drop drastically if the user is blinded.

Poison[]

Final Fantasy XII statuses (25)

Poison courses through the character's veins, draining HP for the duration. Remove with an Antidote.

Description

Poison damages a unit's HP at certain intervals, but wears off over time. It reduces HP by 1/16 of the unit's max HP every 12 seconds.

It can be cured using the items Antidote and Remedy and the spells Poisona, Esuna, and Esunaga. An enemy's death by Poison does not count toward or break the chain level. When inflicted on an enemy vulnerable to Poison, it allows the team to eliminate an enemy without breaking chains. The damage from Poison is also unaffected by Reverse.

The formula for the duration is:Final Fantasy XII statuses (26)

Game ElementTypeEffect
Thorned MaceWeapon15% chance to inflict Poison on every hit.
YakeiWeapon10% chance to inflict Poison on every hit.
Bamboo ArrowsArrows25% chance to inflict Poison on every hit.
Poison BombsBombs25% chance to inflict Poison on every hit.
Ensanguined ShieldAccessoryShield that inflicts its wearer with Poison, Sap and Slow.
PoisonGreen Magicks (original)
Black Magick (Zodiac versions)
Inflicts Poison on one enemy.
ToxifyGreen Magicks (original)
Black Magick (Zodiac versions)
Inflicts Poison to all enemies in range.
PoisonaWhite MagicksRemoves Poison from one ally.
EsunaWhite MagicksRemoves Poison as well as the other negative status effects on ally.
EsunagaWhite MagicksRemoves Poison as well as other negative status effects to all allies.
AntidoteItemCures Poison of an ally.
RemedyItemRemoves Poison and other status ailments on one ally.
Tourmaline RingAccessoryMakes wearer immune to Poison.
RibbonAccessoryMakes wearer immune to status ailments.
Bad BreathEnemy AttackCauses Slow, Poison, and Blind to all targets.
BushfireEnemy AttackFire-elemental damage, may inflict Poison.
CurseEnemy AttackInflicts Poison, Confuse, Disease and Sap on all targets.
Hell BlasterEnemy AttackPercentage damage and may cause Petrify, Sleep, Slow, Disable, Immobilize, Silence, Blind, Poison and Sap.
Mythril BubblesEnemy AttackWater-elemental damage, may cause Confuse and Poison.
Poison BreathEnemy AttackArea physical damage, inflicts Poison.
Poison TouchEnemy AttackPhysical damage and Poison to one target.
PollenEnemy AttackCauses Confuse, Poison, and Slow.
Putrid BreathEnemy AttackInflicts Petrify, Confuse, Sleep, Disease, Slow, Disable, Immobilize, Blind, Poison, Oil and Sap.
Snake LashEnemy AttackPhysical damage, inflicts Poison.
SporefallEnemy AttackInflicts Confuse, Slow, Silence, Blind, Poison, Oil, and Sap.

Oil[]

Final Fantasy XII statuses (27)

A film of oil coats the character, increasing vulnerability to fire. Remove with a Handkerchief.

Description

Oil triples the damage an affected target takes from fire-based abilities, stacking with an enemy's fire weakness. It can only be removed by using a Handkerchief or a Remedy. It persists after KO.

The status is inflicted by the spell of the same name and certain enemies and traps can also inflict the status, such as Firaja, the boss Belias's special move. The Gillie Boots accessory makes their wearer immune to Oil.

Sap[]

Final Fantasy XII statuses (28)

The character's HP drops swiftly and surely. Remove by casting Regen.

Description

Sap works like Poison, but the damage rate is fixed, with the afflicted unit's HP dwindling continuously at a rate of 1 per 0.1 seconds.

It is inflicted by the abilities Bleed, Bio, and Scourge, by the Chopper or Blood Sword weapons, and by equipping the Ensanguined Shield. It can be cured by using the abilities Regen and Esuna, and the item Remedy with the Remedy Lore 1 augment. The Quasimodo Boots make the wearer immune to Sap, as well as the Tourmaline Ring in the Zodiac versions.

Sap can be used to counter the Regen status effect. Accessories with the Regen effect do not provide immunity, but both statuses on at the same time causes no overall change in HP totals. Unlike the past games, Sap only reduces the victim's HP to 1. Some special enemy attacks that inflict Sap, however, can inflict KO if not treated. Sap is unaffected by Reverse.

In the Zodiac versions, the Sap status can be inflicted upon one enemy using the offensive item Meteorite (A) and the new mace weapon, Bonebreaker. The Tourmaline Ring accessory now makes the user immune to both Poison and Sap.

HP Critical[]

The character is gravely injured but can still move and act normally. Remove by restoring HP.

Description

When the unit's remaining HP is below 15%, they will flash red, meaning they are close to being knocked out. There are several passive abilities that are triggered when the unit is in HP Critical status, making it potentially a beneficial status at times. Enemies have these innately, and the player can often observe their attack power and defense increasing greatly while in low HP. Some enemies enter special battle phases in HP Critical and gain access to new attacks. Some enemies, when reaching critical state, gain a massive boost in their overall stats, some may even ready Growing Threat.

The player characters can access several of these enhancements by purchasing augments in the License Board or by equipping accessories. The number of hits performed during a hit combo increases drastically when the user is below 6.25% of their max HP.

There are some enemies that only spawn if the player characters are on critical health.

Lure[]

Final Fantasy XII statuses (29)

The character draws the attention of foes and will be their sole target. The effect is temporary.

Description

While Lure is in effect, it will provoke creatures to attack a specific player character, allowing the player to control the damage the party takes by focusing enemy attention on characters with high defense. Lure only draws the attention of enemies that are present when it is bestowed. Lure cannot coexist with Stop and is removed with Dispel. Lure does not work if the Lured party member is not in the enemy's detection range. Multiple allies can have the Lure status at once.

The formula for the duration is:

Final Fantasy XII statuses (30)

The icon for the status is a duck, which reflects the origin of using decoys for game hunting. In the Japanese original version and International Zodiac Job System, the icon is a Kanji character "囮" for otori.

Reflect[]

Final Fantasy XII statuses (31)

The character is enveloped in a reflective barrier that bounces magicks back at their caster. The effect is temporary.

Description

Reflect bounces magicks targeted at the affected to the opposing party—not at the caster specifically as it says in the in-game description. I.e. spells targeted at an ally with Reflect bounce onto foes, and magicks reflected off enemies bounce onto allies. If there is no opposing party, the spell simply fizzles and does not hit anything. It prevents magick healing as well as magick damage. Many enemies have the Piercing Magicks augment, however, meaning their spells ignore Reflect. The player can bypass Reflect via the Opal Ring accessory. Reflect only bounces magick once, so if the other party also has Reflect, the spell will not bounce again.

The formula for the duration is:

Final Fantasy XII statuses (32)

Reflect is bestowed via the Reflect and Reflectga spells, Reflectga Mote and the Ruby Ring accessory and the Mirror Mail armor piece. If all targets in a party have Reflect, casting area magick on them all reflects the spell multiple times; this can be exploited to bombard enemies with spells.

Protect[]

Final Fantasy XII statuses (33)

The character is enveloped in a magick field, increasing defense and reducing physical damage taken. The effect is temporary.

Description

Protect reduces physical damage taken by 25%.

The formula for the duration is:

Final Fantasy XII statuses (34)

It is granted by the spells Protect and Protectga, the Shielded Armor heavy armor, as well as randomly when picking up loot with the highest chain level. An enemy skill called Greater Barrier grants the status along with Shell. Guns and measures ignore the Protect status.

Shell[]

Final Fantasy XII statuses (35)

The character is enveloped in a magick field, increasing magick resist and reducing magick damage taken. The effect is temporary.

Description

Shell reduces magick damage taken by 25%. It also halves the success rate of status ailments.

The formula for the duration is:

Final Fantasy XII statuses (36)

In the Japanese original version and International Zodiac Job System, the icon for the Shell status is a green seashell. This is changed to a green circle elsewhere.

Shell is gained temporarily from the spells Shell and Shellga, from randomly picking up loot if the player has the highest chain, and permanently from equipping the Shell Shield.

Haste[]

Final Fantasy XII statuses (37)

The flow of time for the character is hastened, reducing time required to act. The effect is temporary.

Description

Haste causes the unit's ATB gauge to charge more rapidly, making them able to take action more frequently. It increases to 150% of the normal speed.

The formula for the duration is:

Final Fantasy XII statuses (38)

Haste is applied by the Haste and Hastega spells, Hastega Motes and the Hermes Sandals. Bestowing Haste on a character with Slow overrides the Slow status, but a character with the Hermes Sandals only cancels out the effects.

Bravery[]

Final Fantasy XII statuses (39)

The character is emboldened and grows greatly in strength, increasing physical damage dealt. The effect is temporary.

Description

Bravery increases damage dealt by the character's physical attacks to 130% of their normal damage.

The formula for the duration is:

Final Fantasy XII statuses (40)

The status is gained from the spell of the same name, from being hit with the Multiscale weapon, and from equipping the Brave Suit light armor or Wyrmhero Blade. An item exclusive to the Zodiac versions called Domaine Calvados grants the Bravery status to one party member. A good set-up is to stack it with Berserk.

Faith[]

Final Fantasy XII statuses (41)

The character is pure of thought and at one with the arcane, increasing magick potency. The effect is temporary.

Description

Faith increases the target's magick power, causing offensive spells to deal 30% more damage and healing spells to be 50% more potent. Characters under Faith are also 50% more successful in inflicting targets with negative status effects. It is granted by the spell of the same name, being hit by the Rod of Faith, and from wielding the Wyrmhero Blade.

The formula for the duration is:

Final Fantasy XII statuses (42)

Invisible[]

Final Fantasy XII statuses (43)

The character is invisible, hidden from watchful eyes, and cannot be targeted by foes. The effect is temporary.

Description

The afflicted unit becomes transparent, unable to be targeted by enemies unless detected. The status wears off when the user targets something, except when countering attacks.

The formula for the duration is:

Final Fantasy XII statuses (44)

Invisible can be granted by the Vanish and Vanishga spells. Some enemies have the status innately.

Regen[]

Final Fantasy XII statuses (45)

The natural recuperative faculties of the character's body are heightened, restoring HP gradually over time. The effect is temporary.

Description

Regen gradually and continuously restores HP, and is the reverse effect of Sap. It is unaffected by Reverse. The amount increased is a random amount from 1 to the unit's level every 1.5 seconds. This makes it nigh useless in a New Game Minus playthrough.

The formula for the duration is:

Final Fantasy XII statuses (46)

Regen is gained from the Regen spell, the Ring of Renewal accessory and the Renewing Morion light armor hat. In the Zodiac versions, Ribbon also grants Regen as well as Libra. Regen is also bestowed by a character being hit by the Healing Rod.

Float[]

Final Fantasy XII statuses (47)

The character floats above ground, safe from traps. The effect is temporary.

Description

The character hovers in the air, preventing them from triggering any damaging or effect-inducing traps placed on the ground. Additionally, Float causes earth-elemental attacks to always miss. Some enemies also detect the player via sound, and when walking on the field with Float, the characters move silently.

The formula for the duration is:

Final Fantasy XII statuses (48)

The Float spell is a Time Magicks spell that in the original can be bought for 2,800 gil from Eruyt Village onward, and in the Zodiac versions is found in Tchita Uplands's Oliphzak Rise. Winged Boots grant Float to its user, and the item Float Mote also causes the Float status.

Berserk[]

Final Fantasy XII statuses (49)

The character has given in to rage, fighting relentlessly with heightened attack power. Remove by casting Dispel.

Description

The unit's damage output and speed greatly increases, but afflicted player characters cannot be controlled, can only use their normal attack, and their gambits are off until the effect is removed. Berserk increases the speed at which ATB charges to 200% of the normal speed, and the attack damage to 150% of normal damage (these effects also stack with Haste and Bravery). Units with Berserk are immune to Confuse and participate in Quickenings. As a standalone buff, Berserk eclipses both Haste or Bravery. Lure works on berserked enemies.

The formula for the duration is:

Final Fantasy XII statuses (50)

Berserk is gained from Bacchus's Wine (50% effectiveness in the original version/100% effectiveness in Zodiac versions), the Berserk spell, the Berserker Bracers accessory, as well as the Avenger weapon on-hit.

Berserk is removed with Dispel rather than with Esuna.

Aboard the Shiva, Fran automatically enters Berserk while fighting Vossler.

Bubble[]

Final Fantasy XII statuses (51)

The character brims with life, doubling max HP. The effect is temporary.

Description

Bubble doubles the max HP of the target with the status. Bubble is applied on characters permanently with Bubble Belt equipped, and can be cast as an Arcane Magick (original) or Green Magicks (Zodiac versions) spell. Characters in Bubble status will be immune to Disease, and vice versa. Enemies and NPC allies are generally immune to Bubble.

The formula for the duration is:

Final Fantasy XII statuses (52)

Libra[]

Final Fantasy XII statuses (53)

The character can perceive detailed information about foes. The effect is temporary.

Description

Libra provides battle information about enemies, like HP (99,999 HP is the maximum it can show), level and elemental weakness(es). Pressing Final Fantasy XII statuses (54) displays enemy information mid-battle. It also reveals traps. Many tougher enemies are immune to its effects.

The formula for the duration is:

Final Fantasy XII statuses (55)

Libra is bestowed by the Libra Technick, and automatically applied by the Bangle accessory, as well as Ribbon and Baltoro Seed in the Zodiac versions.

Gallery[]

Final Fantasy XII statuses (56)

Berserk.

Final Fantasy XII statuses (57)

Blind.

Final Fantasy XII statuses (58)

Bubble.

Final Fantasy XII statuses (59)

Confuse.

Final Fantasy XII statuses (60)

Disable.

Final Fantasy XII statuses (61)

Doom.

Final Fantasy XII statuses (62)

Float.

Final Fantasy XII statuses (63)

Haste.

Final Fantasy XII statuses (64)

HP Critical.

Final Fantasy XII statuses (65)

Immobilize.

Final Fantasy XII statuses (66)

Invisible.

Final Fantasy XII statuses (67)

Libra.

Final Fantasy XII statuses (68)

Lure.

Final Fantasy XII statuses (69)

Petrify.

Final Fantasy XII statuses (70)

Poison.

Final Fantasy XII statuses (71)

Protect.

Final Fantasy XII statuses (72)

Reverse.

Final Fantasy XII statuses (73)

Silence.

Final Fantasy XII statuses (74)

Sleep.

Final Fantasy XII statuses (75)

Slow.

Final Fantasy XII statuses (76)

Stone.

Final Fantasy XII statuses (77)

Stop.

Final Fantasy XII statuses (78)

X-Zone.

Final Fantasy XII statuses (79)This gallery is incomplete and requires Oil, Sap, Reflect and Shell added. You can help the Final Fantasy Wiki by uploading images.

Recurring statuses

PositiveAfterglow - Aftermath - All Lucky 7s - Aquaveil - Astra - Astral Flow - Atma - Aura - Avatar's Favor - Barfire - Barfrost - Barrier - Barthunder - Barwater - Blink - Bluff - Bravery - Bubble - Concentration - Dark Arts - Darkness - Dedication - DEF Up - Defend - Defender - Deodorize - Double - Enaero - Enaspir - Enblizzard - Endark - Endrain - Enfire - Enlight - Ensphere - Enstone - Enthunder - Enwater - Faith - Faithra - Float - Flurry - Focus - Haste - Image - Invincible - Invisible - Ionis - Last Stand - Libra - Light Arts - Lucky Girl - Lure - MAG Up - Magic Barrier - MDEF Up - Migawari - Mighty Strikes - NulDeath - Null Magic - Null Physical - Pax - Perfect Dodge - Potency - Protect - Prowess - Raise - Refresh - Reflect - Regain - Regen - Reprieve - Reraise - Shell - Shield - Signet - Sigil - Sneak - Spellspring - Spikes - Stoneskin - STR Up - Tabula Rasa - Trance - Triple - Transcendency - Utsusemi - Veil - Vigilance - Visitant
NeutralAtheist - Avatar's Favor - Berserk - Costume - Cover - Dancing - Dual - Egg - Fury - Hide - Jump - Row - Sedate - Spellbound
NegativeAddle - Amnesia - Attack Down - Bio - Blind - Break - Burn - Bust - Charm - Chicken - Confrontation - Confuse - Control - Cry - Curse - Daze - Debrave - Defaith - Defense Down - Delay - Deprotect - Deshell - Dia - Disable - Disease - Doom - Eject - Elegy - Encumbrance - Fog - Freeze - Gradual Petrify - Gravity - Heat - HP Critical - HP Leak - Immobilize - Imp - Imperil - Imprisoned - Instant Death - Killsight - Knocked Out - Magic Defense Down - Magic Down - Magnetize - Mini - Muddle - Numbness - Oil - Old - Pain - Paralysis - Pathos - Petrify - Pig - Poison - Reverse - Sap - Silence - SJ Restriction - Sleep - Slow - Stone - Provoke - Stop - Stun - Terror - Threaten - Toad - Traitor - Trouble - Vampire - Venom - Virus - Weakened - Weight - X-Zone - Zombie

List of statuses

Final Fantasy - Final Fantasy II - Final Fantasy III - Final Fantasy IV (3D) - -Interlude- - The After Years - Final Fantasy V - Final Fantasy VI - Final Fantasy VII (Remake) - Crisis Core - Final Fantasy VIII - Final Fantasy IX - Final Fantasy X - Final Fantasy X-2 - Last Mission - Final Fantasy XI - Final Fantasy XII - Revenant Wings - Final Fantasy XIII - Final Fantasy XIII-2 - Lightning Returns: Final Fantasy XIII - Final Fantasy XIV - Final Fantasy XV - Tactics - Tactics Advance - Tactics A2 - Vagrant Story - Type-0 - Crystal Chronicles - Ring of Fates - My Life as a King - Echoes of Time - My Life as a Darklord - Mystic Quest - Adventure - Legend - Legend II - Legend III - 4 Heroes of Light - Dimensions - Dissidia Final Fantasy NT - Dissidia Final Fantasy Opera Omnia - Pictlogica - Record Keeper - Explorers - Brave Exvius - Mobius - World of Final Fantasy - King's Knight -Wrath of the Dark Dragon-

ContentAllusions - Artwork - Development - Story - Translations - Version differences - Walkthrough - Wallpapers
GameplayFeaturesCharacters - Locations - Menu
InventoryAccessories - Ammunition - Armor - Items - Key Items - Monographs - Weapons (Original)
MechanicsAugments (Original) - Bazaar - Chain - Charge Time - Critical hit - Effect Capacity - Elements - Elemental Affinity - Gambits - Hit - Jobs - License Board (Original) - Loot - Magick - Shops - Spawning enemies - Stats - Statuses - Technicks - Treasure - Victory poses - Weather
Jobs (Zodiac)Archer (Sagittarius) - Black Mage (Capricorn) - Foebreaker (Scorpio) - Knight (Leo) - Machinist (Gemini) - Monk (Virgo) - Shikari (Pisces) - Red Battlemage (Cancer) - Bushi (Aquarius) - Time Battlemage (Libra) - Uhlan (Taurus) - White Mage (Aries)
EnemiesBestiary - Enemies - Enemy abilities - Enemy equipment
GlitchesImmobilize glitch - Zone out glitch - Dead character glitch - Phoenix Down glitch - Self-revival glitch - Accuracy underflow bug
OtherCartographers' Guild - Chocobo - Clan Centurio - Fishing - Hunt - Hunt Club - Mist - Moogling - Rare Game - Sage Knowledge - Skyferry - Trial Mode - Zodiac Job System
MediaRelated releasesManga - Inside Final Fantasy XII The Zodiac Age
Music albumsOriginal Soundtrack - Kiss Me Good-Bye - Selections from Final Fantasy XII Original Soundtrack - Piano Collections - Symphonic Poem "Hope" - The Zodiac Age Original Soundtrack - The Zodiac Age Collector's Edition Original Soundtrack
Music themes"Final Fantasy (FFXII Version)" - "Opening Movie (FFXII Theme)" - "Boss Battle" - "Streets of Rabanastre" - "The Dalmasca Estersand" - "Giza Plains" - "Flash of Steel" - "Victory Fanfare (FFXII Version)" - "The Archadian Empire" - "Battle with an Esper" - "Life and Death" - "Eruyt Village" - "Chocobo Theme (FFXII Version)" - "Battle on the Big Bridge (FFXII Version)" - "To Walk Amongst Gods" - "Struggle for Freedom" - "Kiss Me Good-Bye"
BooksBattle Ultimania (SE-MOOK) - Scenario Ultimania (SE-MOOK) - Ultimania Omega (SE-MOOK) - IZJS Ultimania (SE-MOOK) - TZA Ultimania (SE-MOOK) - Official Guide Book (SE-MOOK) - Trekking on the world of Final Fantasy XII (Square Enix) - World Preview (SE-MOOK) - First Flight Guide (V Jump) - IZJS Master Book (V Jump) - Signature Series Guide (BradyGames) - The Complete Guide (Piggyback) - TZA Collector's Edition Guide (Prima)
MerchandisePin Collection
Final Fantasy XII statuses (2024)

FAQs

What is the duration of a status in ff12? ›

The duration a status lasts is determined by Vitality. If no duration is listed, the status will not wear off over time. Haste and Slow do not affect the length other status effects will last, but Stop will halt the duration of other statuses.

Is Final Fantasy XII grindy? ›

Overall, I tend to view this as one of the least grindy JRPGs out there. I regularly finish in the high 60s/mid-70s in terms of levels without any grinding whatsoever and it's more than enough to comfortably kill every superboss. Additionally, if you do feel like grinding, Gambits and x4 speed makes it trivial to do.

How long does it take to 100% Final Fantasy 12? ›

When focusing on the main objectives, Final Fantasy XII is about 61 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 159 Hours to obtain 100% completion.

Do levels matter in ff12? ›

Level actually affects all damage formulae in the game. Every time you attack it is modified by one or more of your stats plus your level. The base formula is [stat A] x [level + stat B] and then divided by some number. Stat B is also sometimes the same as stat A.

What is the longest fight in ff12? ›

Defeating Yiazmat takes at least an hour at high levels and player skill, but usually takes longer. Yiazmat has well over 50 million hit points. This astronomically high number is the main reason it takes so long to kill, since regular attacks break the damage limit only in the Zodiac versions.

Where is the best place to grind XP in ff12? ›

The best xp in the game is IN Giruvegan, there's a floor where undead minions spawn very rapidly for like 2k experience each. It's comparable to other endgame farm, but they are RAPID.

Where is the best place to grind in ff12 zodiac age? ›

On higher levels the best spots are Crossover C area in Henne Mines, where a group of bat will drop down whenever you press a switch (once they are all killed you must go two zones away and come back again). Each bat drops about 3K experience, so with Embroidered Tippet you'll level up very quickly.

What is the difference between ff12 and ff12 zodiac age? ›

The biggest shakeup was the move to real-time combat as opposed to strictly turn-based battles or the active-time battle system. It remains a favorite among fans, so followers of the series were particularly ecstatic when the PS2 classic was re-released for PS4 as Final Fantasy 12: The Zodiac Age in 2017.

What is the fastest way to level up in Final Fantasy 12 Zodiac Age? ›

2 Quick Leveling Areas For Levels 50 to 75

Giruvegan/Gate of Fire (Level 50 to 55): Players should kill all monsters on the way to the Way Stone in Gate of Fire so that players could end up in The Great Crystal/A Prama Vikaari. Players should then return via the Way Stone and kill everything on the way back.

How long does it take to get platinum in ff12? ›

Maybe about 60 hours or so. I've played the original so many times that most of the stuff was already familiar to me, just a matter of collecting it all.

Is it okay to sell loot in ff12? ›

The only loot item you dont really need to sell is the Great serpent skin which is used in the side quest that unlocks the path to zalera. if you sell that then you cant get him. all other loot can be sold. even things like the lu-shangs badge, the omega badge, and the godslayers badge, which you can only get once.

How old is Vaan in ff12? ›

The protagonist of Final Fantasy XII, Vaan is a 17-year-old orphaned street urchin who lost his parents in a plague when he was 12 years old. His only brother, Reks, died two years prior to the start of the game, during the Archadian invasion of Dalmasca.

Can you keep playing after beating ff12? ›

Final Fantasy XII

In the console versions, New Game+ can be started after completing the game, and New Game- can be started after the player completes the game's Trial Mode.

What is the duration of the decoy in ff12? ›

The formula for the duration is: D u r a t i o n = 20 + ( V i t a l i t y × 0.2 ) s {\displaystyle Duration = 20 + (Vitality \times 0.2) s} The duration depends on the receiver's Vitality stat, not the caster's.

How old is Vaan Final Fantasy? ›

The protagonist of Final Fantasy XII, Vaan is a 17-year-old orphaned street urchin who lost his parents in a plague when he was 12 years old. His only brother, Reks, died two years prior to the start of the game, during the Archadian invasion of Dalmasca.

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