Contents
- 1 Overview
- 2 Level Tree
- 2.1 Navigation
- 2.2 Unlock Requirements
- 3 Modifiers
- 4 Objectives
- 5 Levels
- 6 Tips and Strategies
- 6.1 Scoring
- 6.2 Game Settings
- 6.3 Miscellaneous
- 7 Gallery
Overview[]
Beat Saber has a campaign mode available from the start with 51 missions, each including a song with various challenges. Some missions will have 2-3 challenges in one, and you will have to complete them all to beat the mission. Completing all missions grants the Peace achievement.
Level Tree[]
Navigation[]
The campaign is comprised of a level tree, where each level has one or missions shown as a circle node. At the beginning of a campaign only a single mission is unlocked. After a song within a mission is completed successfully, one or more missions may be unlocked. A level may have more than one mission, in which case each mission within that level is denoted with an additional letter such as 2a, 2b, etc. There are a total of 31 levels, with each level having one or more missions.
Unlock Requirements[]
Each mission has its own difficulty, song, type, objectives, and modifiers. The difficulty of the missions generally increase along with level progression. On top of that, there are barriers that cannot be passed unless the player has successfully completed a certain number of missions.
Before Level | Mission Requirement |
---|---|
9 | 12 |
18 | 21 |
28 | 33 |
Modifiers[]
Modifiers are special attributes to a mission that affect game play.
Modifier | Description |
---|---|
No Obstacles | There will be no obstacles (walls) in the level |
No Bombs | There will be no bombs in the level |
No Fail | Bad cuts, misses, or hitting an obstacle with your hand will not deplete your energy bar |
Disappearing Arrows | Arrows on the cubes will disappear before they reach you |
Faster Song | Song will play faster than usual |
Insta Fail | One Bad Cut/Miss will make you instantly fail, forcing you to full combo a song in order to complete it |
Battery Energy | You can make just a fixed (4) amount of mistakes |
Objectives[]
Objectives say what you must do in order to complete a mission.
Objective | Requirement |
---|---|
Finish Level | Finish the level. |
Score | Get the given minimum final score.
|
Miss | Completely fail to make contact with the block the given maximum (or minimum) number of times. |
Combo | Make the given minimum (or maximum) number of consecutive good cuts in a row. |
Hands Movement | Move your hands the given minimum (or maximum) distance. For minimum distance, just move your arms a lot. For maximum distance, it might help to hold your forearms against your body and just use your wrists. |
Bad Cuts | Cut the block in the wrong direction or with the wrong saber a maximum (or minimum) number of times. |
Levels[]
Mission | Difficulty | Song | Type | Objectives | Modifiers | Objective Requirement |
---|---|---|---|---|---|---|
1 | Easy | Beat Saber | Standard | Finish Level | No Obstacles, No Bombs | N/A |
2a | Easy | $100 Bills | Standard | Finish Level | No Bombs | N/A |
2b | Easy | Legend | Standard | Finish Level | No Bombs | N/A |
3 | Normal | Be There For You | Standard | Minimum Score | No Fail | 70,000 points at minimum |
4a | Easy | Commercial Pumping | Standard | Minimum Score | N/A | 91,000 points at minimum |
4b | Normal | Escape | Standard | Minimum Score | N/A | 55,000 points at minimum |
5a | Normal | Country Rounds | Standard | Maximum Misses/Bad Cuts | N/A | No more than 8 misses/8 bad cuts individually |
5b | Normal | I Need You | Standard | Maximum Misses/Bad Cuts | N/A | No more than 5 misses/5 bad cuts individually |
6a | Normal | Escape | Standard | Maximum Misses/Bad Cuts | N/A | No more than 1 miss/1 bad cut individually |
6b | Normal | Country Rounds | No Arrows | Minimum Score | N/A | 90,000 points at minimum |
7a | Normal | Lvl Insane | Standard | Minimum Combo | No Obstacles, Disappearing Arrows | 50 combo at minimum (Breaking combo after getting 50 combo will still get you a clear) |
7b | Normal | $100 Bills | No Arrows | Minimum Score | N/A | 90,000 points at minimum |
8a | Normal | Escape | Standard | Minimum Score | Faster Song | 125,000 points at minimum |
8b | Normal | Turn Me On | Standard | Minimum Combo | Disappearing Arrows | 50 combo at minimum |
9a | Normal | Balearic Pumping | Standard | Maximum Misses, Minimum Score | No Obstacles, Disappearing Arrows | No more than 1 miss, 120,000 points at minimum |
9b | Normal | Commercial Pumping | Standard | Minimum Score | N/A | 100,000 points at minimum |
10 | Hard | Beat Saber | Standard | Maximum Misses/Bad Cuts | Slower Song | No more than 8 bad cuts/0 misses individually |
11 | Hard | Breezer | Standard | Minimum Hands Movement | N/A | 650 meters at minimum. |
12a | Normal | Escape | No Arrows | Minimum Hands Movement | N/A | 800 meters at minimum. |
12b | Hard | $100 Bills | Standard | Maximum Hands Movement | N/A | No more than 120 meters. |
12c | Hard | Rum N' Bass | Standard | Maximum Hands Movement | N/A | No more than 160 meters. |
13a | Hard | Legend | Standard | Minimum Score | N/A | 100,000 points at minimum |
13b | Hard | Unlimited Power | Standard | Maximum Misses/Bad Cuts | N/A | No more than 5 Misses/Bad Cuts individually |
14a | Hard | Balearic Pumping | Standard | Minimum Score, Minimum Hands Movement | No Fail | 50,000 points at minimum, Min 900 m. |
14b | Hard | Commercial Pumping | Standard | Minimum Misses/Bad Cuts, Minimum | N/A | At least 3 Misses/Bad Cuts individually, 150,000 points at minimum |
15 | Hard | Country Rounds | Standard | Minimum Combo | N/A | 150 combo at minimum |
16a | Hard | $100 Bills | Standard | Minimum Combo | Faster Song | 100 combo at minimum |
16b | Expert | Commercial Pumping | One Saber | Maximum Misses | N/A | No more than 5 Misses |
17a | Hard | Unlimited Power | Standard | Minimum Score | N/A | 150,000 points at minimum |
17b | Expert | $100 Bills | One Saber | Maximum Misses | N/A | No more than 4 Misses |
18 | Hard | Be There For You | Standard | Maximum Combo | N/A | No more than 25 combo at maximum |
19a | Hard | Rum N' Bass | Standard | Minimum/Maximum Combo | N/A | 26 combo at minimum, 32 combo at maximum. |
19b | Hard | I Need You | Standard | Maximum Combo | N/A | 28 combo at minimum, 30 combo at maximum. |
20a | Hard | Turn Me On | Standard | Minimum Bad Cuts, Minimum Combo | N/A | At least 3 Bad Cuts, 150 combo at minimum |
20b | Expert | Legend | One Saber | Maximum Movement, Full Combo | Slower Song | No more than 200 meters, Full Combo |
21 | Hard | Legend | Standard | Minimum/Maximum Bad Cuts | N/A | 15 bad cuts at minimum, 20 bad cuts at maximum. |
22a | Hard | Country Rounds | Standard | Minimum Score | Faster Song | 190,000 points at minimum. |
22b | Hard | Elixia | Standard | Minimum Score | No Bombs, Faster Song | 190,000 points at minimum. |
23a | Hard | Unlimited Power | Standard | Finish Level | Insta Fail | In other words, Full Combo. |
23b | Expert | Be There For You | Standard | Minimum Score | N/A | 230,000 points at minimum |
24a | Expert | Turn Me On | Standard | Minimum/Maximum Hands Movement | Battery Energy, No Obstacles | 300 meters at minimum, with no more than 400 meters. |
24b | Expert | Breezer | Standard | Minimum Combo | N/A | 180 combo at minimum |
24c | Expert | Lvl Insane | Standard | Minimum Combo | No Fail | 150 combo at minimum |
25 | Expert | $100 Bills | Standard | Minimum/Maximum Bad Cuts | N/A | 5 bad cuts at minimum, 20 bad cuts at maximum |
26 | Expert | Escape | One Saber | Minimum Score | N/A | 170,000 points at minimum |
27 | Expert | Legend | Standard | Minimum Misses/Bad Cuts | N/A | At least 7 Misses/Bad Cuts individually |
28a | Expert | Be There For You | Standard | Minimum Miss/Bad Cuts, Minimum Combo | N/A | At least 5 Misses/10 Bad Cuts, 110 Combo at minimum. |
28b | Expert | Angel Voices | Standard | Minimum Score, Minimum Hands Movement | No Fail | 500,000 points at minimum, 1700 meters at minimum. |
29 | Expert | Rum N' Bass | Standard | Minimum Score, Maximum Bad Cuts | No Fail | 400,000 points at minimum, with no more than 5 Bad Cuts. |
30 | Expert | Breezer | Standard | Minimum Hands Movement, Minimum Score | N/A | 500 meters at minimum, and 230,000 points at minimum. |
31 | Expert | Unlimited Power | Standard | Minimum Bad Cuts | N/A | At least 20 Bad Cuts. |
Tips and Strategies[]
Scoring[]
- To get 100 points for a cut, swing the saber through at least 90 degrees before and 60 degrees after the cut.
- To get an additional 15 points, cut close to the center of the block.
- Even if you are doing badly, complete the song so it will add to your lifetime score and time played.
- Notes typically flow together. So a string of notes close together are likely going up, down, up, down, or left, right, left, right. This is honestly important to know as it will help you find the rhythm in most songs.
- Always use full, accurate swings to get the highest score for each block.
- The modifiers on the left of the modifier board benefit you by giving you a score multiplier at the end. Use these to your advantage while going for the 100,000,000.
- Pay attention to the notes and nothing else, you can often find yourself peeping the combo or score, and then getting off beat.
Game Settings[]
- Bounce setting will adjust when the blocks bounce out so you don't see a train of blocks
Miscellaneous[]
- You can also play "one hand mode" or "no arrow mode" via free play to give yourself more song options and give the game a fun twist.
Gallery[]
first node
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