Is there a reason to play elementalist ? (2024)

9 minutes ago, AliamRationem.5172 said:

Okay, but is it justified that ele doesn't even have access to the critical boons groups require? Fine. We have to play the double-decker piano while they just roll face, but at least give us the ability. Self-boons? Same thing. Why is my grandmaster might generation trait to burn off 10 stacks of my own might even in solo play so that I can share it with others when other classes can just generate might for everyone no problem? Where's my quickness on weaver? It arguably has more use for it than other classes. Why don't I have the ability to apply some to myself?

There's a laundry list of ways ele falls short of other classes. I can agree that they shouldn't stand head and shoulders above the rest because we don't want to force the meta to be all about complexity, but there should at least be some semblance of parity here. Inexplicably, there isn't.

Well no my reply wasn't to state elementalist should be behind other proffessions. The OP expressed concerns around DPS performance based on difficulty.

Everything should realistically be balanced as close as humanly possible, I'm just saying I doubt Anet will ever make elementalist stronger then another option based on complexity so if that's a requirement to him putting in extra effort he won't see a return he wants.

Elementalist defintly needs help, becsuse it's behind other options which isn't rly right either.

2 hours ago, Isshagal.3016 said:

o.

Not in any game ever.

Higher difficulty/complexity should get you achievements or results if you meet the requirements.

It's why whole sections of achievements exist in this game, or why it were implemented ever. As proof of skill to show of.

There's always low risk/reward and high risk/reward options.

When both high risk and low risk offer the same reward it's bad design and no incentive to try harder, try different things or get better.

Why then autoatack doesnt do 30k dps and 30k heal so you can do all content just by keeping #1 pressed?

All other skills are just complexity for your enjoyment after

What are you honestly talking about.

We are talking proffession to Proffession difficulty and should a harder proffession do more DPS then a easier proffession?

I ain't talking about internal builds...

I.e

Should a elementalist be better then a ranger based on its complexity comparitively to ranger.

Name a game which would directly ensure one class was more powerful then the other on the bases of its complexity.

Achievements. And content can be rewarding based on difficulty ofcourse.... Classes / proffessions however most defintly arent balanced based on difficulty. If anything id say more games tend to make the easier choices better 😂😂

Playing a easier proffession in a sense makes all content easier by default as your removing spinning plates each time u take s easier route.

I.E if u play scourge. With a rotation of 1 2 3 4 5 and spam shades as much as possible with no use of weapon swap you remove the need to remember a rotation or look at buttons which makes focusing on mechanics easier.

Edited by Daddy.8125

Is there a reason to play elementalist ? (2024)
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