Fallout Shelter Rooms - list of rooms, sizes, where to build and best room layout (2024)

Room placement in Fallout Shelter is one of the most important decisions you'll likely make in the game. Mirroring games like XCOM, it's all about maximising the space whilst getting the utmost out of adjacency bonuses and extensions, whilst making it easy for your disaster-fighting dwellers to get around.

Here on this page, we'll be taking you through the best place to build rooms, and the specific function each room carries out so you know what each room does, and can plan your Shelter to the height of efficiency.

Where's the best place to build rooms?

The most important factor to bear in mind for room placement is space. Each room - Barbershop and Elevator aside - can be upgraded up to three times, and most expanded up to a maximum of three spaces along by placing copies of a certain room adjacent to one another. Doing so earns you additional storage and resource yields, and also allows means a single dweller can work a room thrice the size of what they would have before the expansion, making it the most efficient way of laying out.

Fallout Shelter Rooms - list of rooms, sizes, where to build and best room layout (1)Fallout Shelter Trailer - Fallout Shelter at E3 2015

You can also only demolish a room if it doesn't connect one to the next, meaning that once you've placed a few down, rearranging your Vault can quickly become a costly exercise. With that in mind, on starting out you should aim to leave space for at least three of each major resource-earning room - the Diner, Water Treatment, and Power Generator - wherever possible.

What's more, each room has a particular SPECIAL stat assigned to it, meaning some Dwellers are going to be more effective in working there than others.

Other Fallout Shelter guides:

Looking for more guides on Fallout Shelter? Take a look at our main Fallout Shelter guide and tips page, our guide to room functions and room placement, advice on dwellers, SPECIALS, happiness and breeding, explainations of Legendary Characters, Pets, Weapons and other collectibles, how to unlock and use Mr Handy, plus how to earn Bottle Caps and Lunchboxes with Objectives, and our page on Quests, combat, and Daily Quests in Fallout Shelter, too.

List of Fallout Shelter rooms and what they do:

RoomSPECIALDweller Population requiredPurpose
Vault Door--Initial defence against attackers which can house guards
Elevator--Allows movement between floors and vertical expansion of the Vault
Living QuartersCharisma-AT Grants additional max population
Allows for breeding
Power GeneratorStrength-Produces Power
Water TreatmentPerception-Produces Water
DinerAgility-Produces Food
Storage RoomEndurance12Increases storage capacity for weapons and outfits not in use
MedbayIntelligence14Produces Stimpaks
Science LabIntelligence16Produces RadAway
Radio StudioCharisma20Attracts Dwellers to the Vault from the Wasteland
Nuclear ReactorStrength60Produces Power
GardenAgility70Produces Food
Water PurificationPerception80Produces Water
Nuka-Cola BottlerEndurance100Provides both Food and Water
Weight RoomStrength24Trains occupying Dwellers' Strength
Athletics RoomAgility26Trains occupying Dwellers' Agility
ArmoryPerception28Trains occupying Dwellers' Perception
ClassroomIntelligence30Trains occupying Dwellers' Intelligence
Fitness RoomEndurance35Trains occupying Dwellers' Endurance
LoungeCharisma40Trains occupying Dwellers' Charisma
Game RoomLuck45Trains occupying Dwellers' Luck
BarbershopCharisma50Allows customization to Dwellers' hair and facial hair
Overseer's Office-18Makes Quests available for out-of-Vault exploration
Weapon Workshop-22Crafting weapons
Outfit Workshop-32Crafting outfits
Fallout Shelter Rooms - list of rooms, sizes, where to build and best room layout (2024)
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