10 Ways Virtual Reality is Revolutionising Education — Open Colleges (2024)

We’ve been hearing a lot over the past few years about how virtual reality has the potential to transform the way we learn and teach, from providing in-depth knowledge and helping us understand complex subjects to facilitating language immersion and virtual trips.

Although in theory VR technology should be an amazing tool for learning and teaching, the reality is that it’s been slow to take off in educational settings, in large part due to the fact that it’s still so costly to implement.

Even so, predictions are that by 2019 VR will start becoming mainstream, and some of the major players in the education and technology sectors including Google and Facebook are alreadypursuing applicationsfor the classroom.

To give you an idea of how VR will eventually facilitate learning, we decided to take a look at some of the most notable examples of how virtual reality is already being used by schools and learning institutions around the world.

1. Virtual field trips

Virtual field trips have become one of the most popular applications of VR technology for learning, and many schools have begun usingGoogle Expeditionsto transport students to faraway and even inaccessible parts of the planet.

The Google Expedition app is free to download on IOS or Android and teachers can invest in some of the low-cost cardboard headsets that can be attached to a smartphone. With these simple headsets, students can actively explore anything from Machu Picchu to outer space or the deep sea.

2. Language immersion

One of the best ways to learn a new language is through full immersion, as this requires students to listen to and speak the language they’re learning all day, every day. Since most of us can’t afford to jet off to another country for weeks or even months at a time, virtual immersion is the next best thing. Virtual reality simulations can trick the brain into thinking the experiences are real, and a number of new language learning apps that use VR are now being developed.

One such app isUnimersiv, which can be used together with the Oculus Rift headset. The app allows learners to connect with people from all over the world and practise their language skills while playing games and interacting with other students in a virtual world.

3. Skills training

Virtual reality simulations can also help students learn practical skills, and one of the biggest benefits to training people in this way is that students can learn from realistic scenarios without the risk of practicing an unfamiliar skill in an uncontrolled real-life situation.

Anexperimentcarried out by Google’s Daydream labs found that people who got VR training learned faster and better than those who were merely shown video tutorials. The interactive learning experiment was aimed at teaching coffee making, and students were either shown a YouTube tutorial on how to pull espresso shots or allowed to practice it in VR.

After training for as long as they liked, the students from both groups were asked to make coffee in the real world. Sure enough, the students who learned with VR made fewer mistakes and were quicker at pulling the espresso shots than those who watched the video tutorials.

4. Philosophical theories

Even philosophical theories can be brought to life with virtual reality. The Sevenoaks School in the United Kingdom recently started usingVR headsetsin its philosophy lessons as a way to introduce students to French philosopher Rene Descartes’ dream argument.

Meditations on First Philosophy is one of the most influential philosophical texts ever written, and begins with the claim that dreams and waking life can have the same content. Thanks to the VR headsets, students are able to see just how immersive a simulation can feel and experience firsthand the possibility that life is nothing more than a simulation.

One student commented that “It’s amazing to think that we can test and understand more about these centuries-old theories with the latest modern technology. It has brought a whole new meaning to Philosophy for me!”

5. Architecture and design

Schools are also finding that virtual reality technology is a great way to spark students’ creativity and keep them engaged, especially when it comes to architecture and design. For the last three years, David Beach, assistant professor at the Drury University Hammons School of Architecture, has been researching ways to apply VR technology in his field and believes it opens upcountless possibilitiesin architectural design.

The Oculus Rift hardware makes it possible for architects to take computer-generated 3D models and place viewers into those3D modelsin order to bring their plans to life. At a primary school in Ireland, students have even been using VR to construct 3D models of historical Irish sites and then visit them virtually.

6. Special education

The Jackson School for special needs students in Victoria, Australia has been using the Oculus Rift headset with students in the classroom. Technology and special education instructor Mathieu Marunczynexplainsthat the Oculus Rift has helped spark his students’ imagination and gives them a visual insight they wouldn’t otherwise have. For instance, students can take a peek inside an Egyptian temple or view a jet engine to gain an understanding of how it all fits together, which makes lessons a lot more hands on.

Marunczyn also notes that structured lessons with meditative virtual reality apps like those that explore planets and stars tend to have a calming effect on his students, many of whom have some form of autism.

7. Distance learning

Virtual reality technology also has huge potential in the distance learning industry, and a recent study from Penn State University researchers showed that VR technology canimprove learning outcomesfor online students.

Stanford School of Business is already offering a certificate program delivered entirely through VR, and at the University the University of British Columbia Law School, students are enjoyingvirtual reality lecturesusing a VR social application called VR Chat. The application provides virtual online chat spaces where students with a VR headset can project themselves and interact with lecturers and other students.

8. Improved collaboration

Virtual reality technology has the potential to greatly enhance collaboration between teachers and students, both in distance learning and classroom-based teaching. Research shows that virtual and augmented reality simulationsincrease student motivationand improve collaboration and knowledge construction. Onestudyconducted in a virtual world called Second Life allowed teachers to design, create and use collaborative activities to introduce exchange students to Chinese language and culture before they went abroad. The students showed improvements in key areas including reduced embarrassment when practicing their language skills and better social interactions between students.

9. Game-based learning

Virtual reality will likely completely change the way games can be used for learning. Game-based learning works because in increases engagement and motivation, and virtual reality can take this to the next level.

Jane Wilde, an instructor at Marlboro College in Vermont who has been using games and simulations in her lessons for some time now, notes that althoughvirtual reality gamesare not the only source of fun and engagement in class, they can make a substantial difference.

“In my own experience game-based learning is motivating because it is fun,” she says. “The playing field is leveled – a player’s gender, weight, race don’t have to interfere with their acceptance by other players. You are judged by your actions.

A lot can be accomplished in a virtual environment that would not be possible in real life. Also it is memorable – the visual and kinesthetic experiences in virtual worlds contribute to our ability to learn.”

10. Virtual campus visits

Technology is changing the way students select universities and many schools have now started virtual reality campus tours as a way to connect with applicants on a wider scale. These campus ‘visits’ allow students to see what it would be like to attend universities in other cities and countries even if they can’t visit in person.

The virtual reality tours use photos and videos of campuses and their surroundings that enable students to explore the campuses at 360-degree angles. For instance, the University of Michigan Football program now has avirtual reality tourthat lets students experience what it’s like to play at the university’s stadium.

Want to get a feel for what VR campus tours are like? Check out this list of virtual campus tours you don’t want to miss.

10 Ways Virtual Reality is Revolutionising Education — Open Colleges (2024)

FAQs

10 Ways Virtual Reality is Revolutionising Education — Open Colleges? ›

One of the most significant advantages of VR in education is its ability to transport students to different places, times, and scenarios, providing them with immersive learning environments that stimulate their senses and captivate their attention.

How virtual reality is revolutionizing education? ›

One of the most significant advantages of VR in education is its ability to transport students to different places, times, and scenarios, providing them with immersive learning environments that stimulate their senses and captivate their attention.

How can VR improve education? ›

By simulating real-world experiences and interactions, VR can help students connect with learning materials on a deeper, more personal level. This emotional connection has been shown to enhance long-term retention and improve overall learning outcomes.

What are 3 positive outcomes from using VR AR technologies in education? ›

Virtual reality improves teamwork and social skills through creating exciting, collaborative learning environments. Students can safely communicate and investigate learning topics virtually in pairs, groups in the educational metaverse – all of which benefits interaction and collaboration in the classroom!

What is an example of how virtual reality is being used in education? ›

The use of VR and AR helps students understand people's unique situations across the world. For example, teachers can use VR applications to enhance language teaching by exposing students to the cultures of the people who speak the language.

Why VR is the future of education? ›

Benefits of VR in Education

Immersive Learning: By stimulating both visual and auditory senses, VR offers a more immersive experience than traditional teaching methodologies, allowing for better retention of knowledge (Freina & Ott, 2015).

How effective is virtual reality learning? ›

In our study, VR-trained employees were up to four times more focused during training than their e-learning peers and 1.5 times more focused than their classroom colleagues. When learners are immersed in a VR experience, they tend to get more out of the training and have better outcomes.

What are the positive effects of VR? ›

Virtual reality is vital for enhancing education, training, and experiences. It creates immersive, interactive environments that improve learning, simulate real-world scenarios, and enhance empathy, ultimately advancing fields like education, healthcare, and entertainment. What are 3 benefits of VR?

How can VR enhance student engagement and motivation? ›

Overall, VR enhances student engagement and motivation by providing a more engaging and interactive learning experience, promoting active learning, and increasing students' interest and enthusiasm in the subject matter.

Why VR is the perfect education tool? ›

Since virtual reality allows users to interact with computer-simulated environments, it can enable virtual field trips, immerse students in historically significant events, simulate laboratory environments and build meaningful connections among instructors and peers despite the distance between them.

How does virtual reality affect society positively? ›

VR can also have positive impacts on the social aspects of being the subject of VR for social good, such as increasing visibility, recognition, and participation. For example, VR can give voice and agency to the subjects who are marginalized, oppressed, or ignored by the mainstream media or society.

How can virtual worlds be used in education? ›

Collaboration among peers is a foundation of education, allowing students to learn from each other's perspectives and insights. Virtual worlds strengthen collaboration by providing an environment where physical limitations are virtually eliminated.

Why is virtual reality important for mental health? ›

Benefits of Virtual Reality in Healthcare

Using virtual reality in the therapy sessions benefits mental health professionals by offering them the opportunity to reproduce real-life scenarios and even adapt and control these environments to meet a client's individual needs.

Can virtual reality be used for educational purposes? ›

VR promotes active learning through immersive experiences in virtual environments, helping students hone their problem-solving skills. For elementary school students, VR can help improve retention and deepen engagement thanks to its immersive nature.

How augmented reality will change education completely? ›

With its ability to make abstract concepts more concrete and understandable, AR can improve student engagement and motivation. In addition, rich visuals and immersive experiences in AR allow students to truly engage with the subject matter, making learning more exciting and fun.

What is the educational impact of virtual classrooms? ›

Virtual group work and meetings can provide students with better opportunities to collaborate with classmates. Virtual classrooms also typically provide group tools and message boards where students can post thoughts about readings and assignments and responses to their classmates.

How does virtual reality affect student learning in stem education? ›

In studies examining the use of VR applications in STEM subjects, it was revealed that students were able to develop social skills such as abstract thinking, problem-solving, and group work and to better understand learning materials (Abdullah et al., 2019; Jimeno-Morenilla et al., 2016; Kozhevnikov et al., 2013).

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